Hi All,

I am planning to write a SVG player. To have the animation run at 20
frames/second I want to generate images at that rate and throw it at the
screen. Now to do this what would be a better option, whether to convert the
SVG into a OPenGL sequence or just rasterize the SVG into a image buffer
directly, I am no expert on OpenGL, neither am on Image Processing but can
learn either of them whichever is relevant to the problem.

- Raks


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