Hi,

As Android does not have SVG support and I am supposed to write a player for
SVG SMIL animation I wanted to get a feedback on the approach to follow to
get a decent frame rate like 20 frames/second.
My area of concern is mainly around curves ( paths ) and their animations
involving animateMotion and animateTransform

1. One of the ways would be to convert the SVG into OpenGL commands but not
sure about drawing bezier curves with opengl if it is possible to do or not

2. Other way is to use the Graphics package and use the path functions to
create path every 50ms ( to get 20f/s ) to get the animation effect on path
 but not sure if it will be too slow

If anyone has any experience in playing SVG SMIL animation in Android, can
they please share the right approach

- Rakesh


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