Yes, within the svg player.  It's fully compliant with tiny 1.2. 

They definitely support Android with a full wicd HTML plug-in for the android 
or generic webkit based browser.

Don

Sent from my iPhone

On 2010-07-26, at 8:30 AM, veiko herne <[email protected]> wrote:

> Have Bitflash implemented SMIL by now?
> 
> On Sat Jul 24th, 2010 4:08 PM EEST [email protected] wrote:
> 
>> You should probably look at using the ski 2d engine in android.  I think in 
>> 2.2 or 3.0 of android will accelerate ski with OpenGL and do the 
>> acceleration for you.  Or you can license an svg engine from bitflash that 
>> is already 1.2 compliant and runs on android.  It even has a plugin for the 
>> browser.
>> 
>> Don
>> 
>> Sent from my iPhone
>> 
>> On 2010-07-23, at 1:16 AM, Raks A <[email protected]> wrote:
>> 
>>> Hi,
>>> 
>>> As Android does not have SVG support and I am supposed to write a player for
>>> SVG SMIL animation I wanted to get a feedback on the approach to follow to
>>> get a decent frame rate like 20 frames/second.
>>> My area of concern is mainly around curves ( paths ) and their animations
>>> involving animateMotion and animateTransform
>>> 
>>> 1. One of the ways would be to convert the SVG into OpenGL commands but not
>>> sure about drawing bezier curves with opengl if it is possible to do or not
>>> 
>>> 2. Other way is to use the Graphics package and use the path functions to
>>> create path every 50ms ( to get 20f/s ) to get the animation effect on path
>>> but not sure if it will be too slow
>>> 
>>> If anyone has any experience in playing SVG SMIL animation in Android, can
>>> they please share the right approach
>>> 
>>> - Rakesh
>>> 
>>> 
>>> [Non-text portions of this message have been removed]
>>> 
>>> 
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