I'll +1  Francis' mention of attaching events to individual SVG elements. Among 
other things, this makes it possible to create a GUI with a look and feel 
comparable to a GUI from a native platform API like WPF or Cocoa-Touch.  But in 
platform-independent (if still somewhat browser dependent) HTML5.

--- In [email protected], "Francis Hemsher" <fhemsher@...> wrote:
>
> Raks Wrote:
>  > I will be happier if I can hear some definitive advantages of SVG over
> > Canvas+CSS3Animation
> 
> What I see in Canvas are some talented individuals demonstrating very 
> impressive graphics. I've looked at those examples and have determined SVG 
> can do the same, and more...Wishing those talented developers had used their 
> efforts for SVG ;).
> 
> I've noted two differences between SVG and Canvas that are important to me. 
> Firstly, the svg elements are 'crisper' and more pleasing to the eye than 
> Canvas elements. Secondly, in SVG the viewer can get access to each element 
> via attached events(mouse over/out/click/move etc). Canvas is extremely 
> limited in this respect.
> 
> I think Canvas is a good introduction to web graphics, and can only help SVG. 
> Developers will quickly realize that grahic elements have a need to be 
> generated/updated from data. SVG, being XML is a natural for that.
> 
> Regards,
> Francis
>




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