Beautiful stuff, David. And with some of these you don't even need to get on a 
boat anymore to feel seasick. The perfect Christmas postcard for people you 
hate.


--- In [email protected], "David Dailey" <ddailey@...> wrote:
>
> http://cs.sru.edu/~ddailey/svg/feTurbulence14.svg 
> 
>  
> 
> Only Opera and IE/ASV handle it (and ASV is a little flaky) so it might be
> worth the 45 seconds (or whatever ) to download Opera (though not Opera Next
> alpha where it doesn't work). The animation begins in FF, but then chokes.
> 
>  
> 
> It is quasi-continuous since I didn't want it to repeat itself (well at
> least not for 4.75 hours when I think it does . 135 x 7 x 9x2 s = 17010
> seconds) and since I used keyTimes on the animation of the baseFrequency to
> swap values of seed when the baseFrequency is at its lowest.
> 
>  
> 
> The seamlessness of tiles as they are dragged through the pattern space is a
> trick I discovered recently and used for SVG Open in
> 
>  
> 
> http://srufaculty.sru.edu/david.dailey/svg/text/ripples11.svg
> 
> http://srufaculty.sru.edu/david.dailey/svg/text/fire7.svg and
> 
> http://srufaculty.sru.edu/david.dailey/svg/text/bubbles8.svg 
> 
>  (again Opera is needed for these)
> 
>  
> 
> That is, turbulence is laid into a rectangle that is then mirrored about its
> bottom edge. Doing this ensures that tiling will be seamless through the
> rectangle (though the higher derivatives of the edge are discontinuous). The
> turbulence has its transparency eliminated through
> 
> <feComponentTransfer>             
> 
>   <feFuncA type='linear' intercept="1" slope='0' /> 
> 
> </feComponentTransfer>
> 
>  
> 
> The result consists of colors very much in the R, G and B parts of the
> spectrum, so I've rotated the hues with
> 
>                 <animate attributeName="values" values="0;90;180; 270;360" 
> 
> dur="2s" repeatCount="indefinite" />
> 
>                 </feColorMatrix>
> 
>  
> 
> To allow secondary colors to have an appearance as well.
> 
>  
> 
> The for interest, the size of the pattern space is oscillated (with
> different frequencies for x and y).
> 
>  
> 
> Cheers
> 
> David
> 
> 
> 
> [Non-text portions of this message have been removed]
>




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