D3 is definitely picking up steam, and is found in a wide range of
projects.  I actually proposed the idea of a <replicate> module or plugin
to Mike B. about 5 months ago after I saw that D3 is already designed to
make it easy do much of what declarative <replicate> does.  Mike said he is
all for the development of modules and plugins and he helps when he can via
the d3 list.

D3 already makes it easy to do several things that Replicate proposed such
as smooth interpolations of shapes, colors, and multiple properties and
attributes over space and over time.  This is a quick demo I put together
based on something else that Mike had done - http://bl.ocks.org/1216850.

The first step would be to determine all that d3 cannot yet do and go from
there, and also discuss the replicate namespace, and how best to integrate
w/ the declarative Replication and Animation syntax.  D3 does not use the
declarative SMIL syntax for animation - it uses scripted transitions
instead as shown here - http://bl.ocks.org/1345853

     Jon


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