On Wednesday, September 18, 2002, at 05:16 PM, Adam Baratz wrote:
>>> The Bilestoad was an awesome Apple II game...
>> And some additional notes for Adam...
>
> Thanks for all the info and links. That's really too bad that piracy
> basically bankrupted him. I wonder if piracy today still proves to be
> as
> much of a problem. People like the IDSA certainly make a big deal
> about it,
> but I wonder if it's just an issue of upholding their copyrights.
There was a good article on Gamasutra
<http://www.gamasutra.com/features/20011017/dodd_01.htm> that went into
the technical details of current console game copy protection.
Basically, most of the companies have about two months to make 30 to
50% of their money on the games they create. This is because most of
the sales happen in the first two months. :-/ If they get widely
pirated in those first couple of months they are sunk.
Here
<http://www.ambrosiasw.com/cgi-bin/ubb/
newsdisplay.cgi?action=topics&number=14&article=000052> is also an
article from a shareware game developer called Ambrosia Software.
--
Edward Franks
<[EMAIL PROTECTED]>
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