On Wednesday, September 18, 2002, at 05:16  PM, Adam Baratz wrote:

>>> The Bilestoad was an awesome Apple II game...
>> And some additional notes for Adam...
>
> Thanks for all the info and links.  That's really too bad that piracy
> basically bankrupted him.  I wonder if piracy today still proves to be  
> as
> much of a problem.  People like the IDSA certainly make a big deal  
> about it,
> but I wonder if it's just an issue of upholding their copyrights.

        There was a good article on Gamasutra  
<http://www.gamasutra.com/features/20011017/dodd_01.htm> that went into  
the technical details of current console game copy protection.   
Basically, most of the companies have about two months to make 30 to  
50% of their money on the games they create.  This is because most of  
the sales happen in the first two months.  :-/  If they get widely  
pirated in those first couple of months they are sunk.

        Here  
<http://www.ambrosiasw.com/cgi-bin/ubb/ 
newsdisplay.cgi?action=topics&number=14&article=000052> is also an  
article from a shareware game developer called Ambrosia Software.

-- 

Edward Franks
<[EMAIL PROTECTED]>


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