Okay, I thought most people knew the answers to these questions. Here's what you're looking for.
(1) The first adventure game with text + graphics was Mystery House. All adventure games before Mystery House were purely text. http://www.xyzzynews.com/xyzzy.7f.html (2) The King's Quest series and all other subsequent Sierra adventures were based on the Mystery House text + graphics formula with the addition of being able to control your character. Even back when King's Quest was released, most games were still text + graphics but without character control. (3) Your question "Was King's Quest 1 really the first quasi-3D adventure game released for the IBM line?".... The answer: King's Quest 1 was the first GAME ever released for the new IBM PC back in 1984. The release date on MobyGames is incorrect -- that's the release date for the remake. If you want more info on this: http://www.adventurecollective.com/reviews/kq1.htm - John > -----Original Message----- > From: Hugh Falk [mailto:[EMAIL PROTECTED]] > Sent: Friday, January 17, 2003 11:27 PM > To: [EMAIL PROTECTED] > Subject: RE: [SWCollect] King's Quest 1 > > > Sure, I wouldn't call it 3D either, but I would call it > "quasi-3D", which is why I asked for a definition (since the > default definition would be "almost but not quite" 3D). One > could argue that true 3D is not possible on a 2D monitor. > > While I'm on the topic, I'll assert that Atari's arcade > version of "Night Driver" was the first ever "quasi-3D" > videogame (released in October 1976). It was the first to > approximate a 3D perspective. > > Sorry, just being difficult :-) > > > Hugh > > -----Original Message----- > From: Jim Leonard [mailto:[EMAIL PROTECTED]] > Sent: Friday, January 17, 2003 8:30 AM > To: [EMAIL PROTECTED] > Subject: Re: [SWCollect] King's Quest 1 > > > Hugh Falk wrote: > > > > Well, how do you define quasi-3D adventure? You could say that > > Mystery House, the first adventure with graphics, was also > the first > > quasi-3D. Since the graphics had a 3D perspective (See attached). > > I wouldn't call that 3D -- it's interactive fiction with > graphics drawn in a 3D perspective. To contrast, the "Quest" > games let you move something "in front of" or "behind" > another on-screen object, so that qualifies more as 3D than > Mystery House. > -- > Jim Leonard ([EMAIL PROTECTED]) > http://www.oldskool.org/ > Want to help an ambitious games project? > http://www.mobygames.com/ Or check out some > trippy MindCandy > at http://www.mindcandydvd.com/ > > ---------------------------------------------------------------------- > This message was sent to you because you are currently > subscribed to the swcollect mailing list. To unsubscribe, > send mail to [EMAIL PROTECTED] with a subject of > 'unsubscribe swcollect' Archives are available at: > http://www.mail-> [EMAIL PROTECTED]/ > > > > > ---------------------------------------------------------------------- > This message was sent to you because you are currently > subscribed to the swcollect mailing list. To unsubscribe, > send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe > swcollect' Archives are available at: > http://www.mail-> [EMAIL PROTECTED]/ > ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/