Okay, I thought most people knew the answers to these questions.  Here's
what you're looking for.

(1) The first adventure game with text + graphics was Mystery House.
All adventure games before Mystery House were purely text.
http://www.xyzzynews.com/xyzzy.7f.html

(2) The King's Quest series and all other subsequent Sierra adventures
were based on the Mystery House text + graphics formula with the
addition of being able to control your character.  Even back when King's
Quest was released, most games were still text + graphics but without
character control.

(3) Your question "Was King's Quest 1 really the first quasi-3D
adventure game released for the IBM line?".... The answer: King's Quest
1 was the first GAME ever released for the new IBM PC back in 1984.  The
release date on MobyGames is incorrect -- that's the release date for
the remake.

If you want more info on this:
http://www.adventurecollective.com/reviews/kq1.htm

- John
 


> -----Original Message-----
> From: Hugh Falk [mailto:[EMAIL PROTECTED]] 
> Sent: Friday, January 17, 2003 11:27 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [SWCollect] King's Quest 1
> 
> 
> Sure, I wouldn't call it 3D either, but I would call it 
> "quasi-3D", which is why I asked for a definition (since the 
> default definition would be "almost but not quite" 3D).  One 
> could argue that true 3D is not possible on a 2D monitor.
> 
> While I'm on the topic, I'll assert that Atari's arcade 
> version of "Night Driver" was the first ever "quasi-3D" 
> videogame (released in October 1976). It was the first to 
> approximate a 3D perspective.
> 
> Sorry, just being difficult :-)
> 
> 
> Hugh
> 
> -----Original Message-----
> From: Jim Leonard [mailto:[EMAIL PROTECTED]]
> Sent: Friday, January 17, 2003 8:30 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [SWCollect] King's Quest 1
> 
> 
> Hugh Falk wrote:
> >
> > Well, how do you define quasi-3D adventure?  You could say that 
> > Mystery House, the first adventure with graphics, was also 
> the first 
> > quasi-3D. Since the graphics had a 3D perspective (See attached).
> 
> I wouldn't call that 3D -- it's interactive fiction with 
> graphics drawn in a 3D perspective.  To contrast, the "Quest" 
> games let you move something "in front of" or "behind" 
> another on-screen object, so that qualifies more as 3D than 
> Mystery House.
> --
> Jim Leonard ([EMAIL PROTECTED])
> http://www.oldskool.org/
> Want to help an ambitious games project? 
> http://www.mobygames.com/ Or check out some > trippy MindCandy 
> at http://www.mindcandydvd.com/
> 
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