Darklands (and Daggerfall) had a fair share of bugs, but they'd rarely crash after the final patch.

At least they crashed less than several modern games "fully patched"! ;)

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informa��o / Systems and Information Division
Administra��o e Desenvolvimento Lotus Notes /
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Verdi Steel, 37K km.







                     
       
Para: [EMAIL PROTECTED]
A/C:
Ref:
cc:
Assunto: Re: [SWCollect] Vintage games w/fatal flaws
Dan Chisarick <[EMAIL PROTECTED]>
05-12-2003 05:07
Solicita-se resposta a swcollect


One word: Darklands.


On Dec 4, 2003, at 10:26 AM, Pedro Quaresma wrote:

>
> Darksun 2 (SSI) was an excellent RPG with the exception that it was
> virtually unfinishable due to the huge amount of bugs it had.
>
> SSI later released a patch but some of the bugs remained (having your
> best weapons occasionally vanish can be the most frustrating thing on
> a RPG), so IIRC they officially canceled support for the game, on the
> grounds that it had too many bugs to patch.
>
> Later on there were other "flawed" games, like Shogo, that could not
> be finished unless you had downloaded and installed the 21Mb patch!
>
> The most serious case IMHO was Ubisoft's Pool of Radiance 2. The game
> couldn't be uninstalled because if you attempted to, it'd delete your
> windows partition! :O Many users found this "bug" the hard way.
>
> --
> Pedro R. Quaresma
> Salvador Caetano IMVT
> Div. Sistemas de Informa��o / Systems and Information Division
> Administra��o e Desenvolvimento Lotus Notes /
> Lotus Notes Administration and Development
> [EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)
>
> Toyota Prius '01, Verdi Steel, 37K km.
>
>

>
>
>
>
>
>
>
> � � � � � � � � � � �
>
> � � � �
> Para: <[EMAIL PROTECTED]>
> A/C:
> Ref:
> cc:
> Assunto: Re: [SWCollect] Vintage games w/fatal flaws
>
> "Chris Newman" <[EMAIL PROTECTED]>
> 04-12-2003 15:23
>
> Solicita-se resposta a swcollect
>
>
> Mines of Titan by Westwood / Infocom from 1989 comes to mind. The game
> plot
> involves travelling to cities on the surface of Titan. The key city,
> Procesnium, was expected to be discovered and entered via an
> underground
> network. However, if you find the city on the surface of the planet and
> attempt to enter it the game freezes and throws up strange graphics
> chunks
> in the display window. At the time I assumed I had a bad copy, or
> played it
> on an incompatable machine (Tandy), etc. I went back to this game, on
> and
> off, for years but was hit with the same problem. I found out only
> recently
> that the problem is a coding bug.
>
> Drove me nuts! I spent many hours playing that game only to give up
> completely frustrated.
>
> ----- Original Message -----
> From: "Dan Chisarick" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, December 04, 2003 9:13 AM
> Subject: [SWCollect] Vintage games w/fatal flaws
>
>
> > Just wondering if anyone has any good stories of an older game they
> > were playing that was somehow unbeatable due to a coding flaw, or
> just
> > downright not fun for design reasons. �I've been looking for an
> > original 'Doriath' for years. �I stumbled on this site, and my free
> > time being what it is these days, say "what the hell" and just read
> the
> > walkthrough. �The game is unbeatable! �That's not in the good sense:
> >
> > http://members.shaw.ca/Doriath/Walkthru.htm
> >
> > If you read the walkthrough and then follow the links at the bottom,
> > you never get an acknowledgment from the game that you've won.
> �There's
> > a link to an interview w/the developers that explains you've
> > essentially "won" once you make it to a certain room. �Its sad to
> see a
> > game never being polished because of artificial deadlines (like that
> > never happens anymore) or even more frighteningly, running out of
> > memory/disk space.
> >
> > Second to this are games that take hours to beat, give you one life,
> > have no save feature, and you can put the game in an unwinable state
> > and not realize it. �Console games (at least earlier ones) seem
> > particular guilty of such offenses. �Thrown in certain Mindscape
> games
> > ("Spell of Destruction" and "Fairlight" I think fell into this hole,
> at
> > least partially).
> >
> > Third would have to be needless player frustration: Jumping puzzles,
> > tedious movement puzzles (Sierra 3D games are notorious for this),
> and
> > I'd have to throw in my entering the words of "Truth, Love and
> Courage"
> > in the wrong order after spending 2.5 hours getting to the bottom of
> a
> > certain 8-level dungeon to get the Codex of Infinite Wisdom just to
> be
> > kicked back to the surface. �Augh! �(Its "corveramo" , no "veramocor"
> > :)
> >
> > Last, and somewhat humorously, ever type in a game in Basic or
> assembly
> > from a magazine, and it didn't work? �Seems the feature title ALWAYS
> > had some little typo in it that would require you to buy next month's
> > issue to resolve? :)
> >
> > With DVD-ROM titles, cheat codes, strategy guides, and every game
> > either being Real Time Strategy or 3D shooter, endings are very well
> > defined :) �How else would they sell level add-on packs?
> >
> >
> >
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>
>
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> �
>
>
>
>
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