Edward Franks schrieb:
> 
>         Gamasutra had an interesting article
> <http://www.gamasutra.com/features/20011017/dodd_01.htm> -- you may
> need to register on Gamasutra to read it -- on the developer's attempts
> to simply slowdown the cracking of Spyro: Year of the Dragon.  Their
> goal was simply to try to keep pirates from cracking the game for the
> first few months of the game's sale life (when up to half the sales of
> the game occur).  The idea that came across was that they realized that
> the crackers would eventually win, so all the developers could do is
> try to slow them down.  It included allowing partial cracks to work for
> a while, so that if you didn't play the game for 10 to 12 hours you
> might think your crack worked.  It is a bizarre world when developers
> spend so much time trying to make a game work correctly and then turn
> around and break their own game.

I doubt that it made much of a difference. A good enough coder can
quickly identify any subroutine depending on the protection.

IMHO the best copy protection still is a neat box, a nice and sufficient
manual and some props to go along. If all you get is a DVD case and a
PDF manual on the CD, most people don't see enough physical evidence of
the game's worth, compared to what is readily available on the net.

Marco

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