Since you said "computer game," I'll buy that...I can't think of anything earlier. But if you want the first voice in any type of commercial video game it's...
http://www.classicgaming.com/gotcha/gamecenter/GAMECENTER_COM%20-%20Feat ures%20-%20Gaming's%20Triumphs%20and%20Tragedies6.htm Okay, I'll stop now. And if anybody reads through the other pages in the article...yes, there are a couple of mistakes. Further corrections are welcome. Hugh -----Original Message----- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Tuesday, January 13, 2004 11:28 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Another visitor.. Per-Olof Karlsson wrote: > Speaking of that game, is that perhaps the first time a sample has been used > in a computer game? I would think so, but I'm not really certain. Although it was pretty early (C64 original was 1984), the generally-accepted widespread use of digitized speech in a game was Castle Wolfenstein (Apple, 1981). There are various examples of digitized sound/speech in games before Castle Wolfenstein, but CW was by far the most popular and widespread (and a decent game, too). -- Jim Leonard ([EMAIL PROTECTED]) World's largest electronic gaming project: http://www.MobyGames.com/ A delicious slice of the demoscene: http://www.MindCandyDVD.com/ Various oldskool PC rants and ramblings: http://www.oldskool.org/ ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
