Just to clarify though.  Atari didn't publish Activision games.
Activision developed the games and handled all the marketing,
manufacturing, distribution, etc.  So in this case there was no
developer/publisher relationship.  Activision did it all.

Hugh

-----Original Message-----
From: Adam Baratz [mailto:[EMAIL PROTECTED] 
Sent: Friday, February 20, 2004 7:06 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Publishers vs. Developers

It might've started with the 2600.  Activision started because
developers at
Atari wanted more control and recognition for their work.  Atari's games
didn't list developer/designer names anywhere on the physical product.
Before Activision, all 2600 games were released by Atari.

NES games had third-party developers, but they all had to get the
Nintendo
"seal of approval" to be sold.  The system had built in security to
prevent
unauthorized games from being played in it.  Of course, a few developers
got
past it and released unofficial games for the system.

-Adam

----- Original Message ----- 
From: "Lee K. Seitz" <[EMAIL PROTECTED]>
To: "Software Collecting" <[EMAIL PROTECTED]>
Sent: Friday, February 20, 2004 5:42 PM
Subject: [SWCollect] Publishers vs. Developers


> The following post comes from rec.games.video.classic.  It would seem
> to me the split between developers and publishers first started with
> computer games, but was curious if anyone here could share hard info.
>
> |From: Spiders <[EMAIL PROTECTED]>
> |
> | Greetings:
> |
> | I was wondering if anyone could help clarify something for me - in
the
> | days of the 2600 and Intellivision, there was no developer /
publisher
> | relationship as there is today, is that right? Meaning if a 2600
game
> | was developed by Atari (well, you know what I mean), then it was
> | published by Atari as well? Or if a game is considered an M-Netwok
> | game, then that essentially means it was developed and published by
> | the same company?
> |
> | If so, when did these functions split, when did companies begin to
> | form that solely developed or solely published? Was it during the
> | 2600's reign, or not until the Colecovision, or even the NES? What
> | dynamic motivated this evolution (I'm guessing it was money, but I
> | don't know)?
> |
> | Thanks.
>
> -- 
> Lee K. Seitz
> [EMAIL PROTECTED]
>
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