Hey, thanks for the reply.  Yes, that's exactly what I'm after.

I did a quick mod as you suggested, and this time I got a different  
result: The SWF *was* importable as an asset into the library of  
another project and it came up as a Graphic object and a bitmap, and  
not as an animated movie clip.  But this is a step closer than  
before.  I know all images are inside the SWF because a) it's 1.3 meg  
in size, and b) it plays fine in SAFlashplayer and in Firefox  
(although those two were true before I removed the library tags).

Does the following look okay to you?  This is the output of my script  
on a single image:

<?xml version="1.0" encoding="iso-8859-1" ?>

<movie version="6" width="720" height="480" framerate="24">
         <background color="#ffffff" />

         <frame>
                 <clip id="kulippu0" import="0000.jpg" />
                 <place id="kulippu0" name="myKulippu0" x="0" y="0"  
depth="1" />
         </frame>

</movie>

For a lark I tried removing the <background> tag to no effect.  Also,  
if you don't place clips on stage the file is effectively empty  
according to Flash MX.  In case you're curious, the python script I  
wrote is at http://ministryofdoom.org/cloud/foxfire/scripts/img2swf.py.

Anything else you think I should try?
Thanks again,
- Charles

On Jan 15, 2006, at 4:20 PM, Mark Winterhalder wrote:

> hi Charles,
>
> so, if i understand you correctly, you have a series of images and
> turn them into a single SWF, one per frame?
>
> you don't actually need the library tag if you don't want to pace the
> images on stage with actionscript later on. just remove it from around
> the clip-import tags. i don't know why flash crashes, but that should
> eliminate one potential cause. setting the version to 6 shouldn't do
> any harm, either, but isn't well tested -- just try it.
>
> hth,
> mark


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