Hey, thanks for the reply. Yes, that's exactly what I'm after. I did a quick mod as you suggested, and this time I got a different result: The SWF *was* importable as an asset into the library of another project and it came up as a Graphic object and a bitmap, and not as an animated movie clip. But this is a step closer than before. I know all images are inside the SWF because a) it's 1.3 meg in size, and b) it plays fine in SAFlashplayer and in Firefox (although those two were true before I removed the library tags).
Does the following look okay to you? This is the output of my script on a single image: <?xml version="1.0" encoding="iso-8859-1" ?> <movie version="6" width="720" height="480" framerate="24"> <background color="#ffffff" /> <frame> <clip id="kulippu0" import="0000.jpg" /> <place id="kulippu0" name="myKulippu0" x="0" y="0" depth="1" /> </frame> </movie> For a lark I tried removing the <background> tag to no effect. Also, if you don't place clips on stage the file is effectively empty according to Flash MX. In case you're curious, the python script I wrote is at http://ministryofdoom.org/cloud/foxfire/scripts/img2swf.py. Anything else you think I should try? Thanks again, - Charles On Jan 15, 2006, at 4:20 PM, Mark Winterhalder wrote: > hi Charles, > > so, if i understand you correctly, you have a series of images and > turn them into a single SWF, one per frame? > > you don't actually need the library tag if you don't want to pace the > images on stage with actionscript later on. just remove it from around > the clip-import tags. i don't know why flash crashes, but that should > eliminate one potential cause. setting the version to 6 shouldn't do > any harm, either, but isn't well tested -- just try it. > > hth, > mark _______________________________________________ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org