hi Charles,

this looks perfectly good to me. the only thing i noticed, looking at
your script, is that you increment the depth for each image. i
wouldn't do that, since it results on the images being placed on top
of each other, i.e. in frame ten, there will be a stack of ten images
but only the latest is visible since it covers the rest. this would
have interesting effects if you worked with transparency, but probably
isn't what you're after. just leave the depth at 1, subsequent
images/clips will replace previous ones.

anyway, that most likely isn't what's causing your problem.
what you could do, if you feel a little adventurous, is to generate a
simple sequence of, say, two or three images as you'd like them to
appear in flash mx, and then have a look at it's swfml-l output.
swfml-l is the lowlevel variant of the swfmill markup, very close to
the actual SWF format. you can get it like this:

   swfmill swf2xml input.swf output.xml

then do the same with an example of the swfmill generated SWF that
won't load and try if you see where the difference is -- maybe you
notice something between the base64 encoded image data.

mark


On 1/15/06, Charles Wardlaw <[EMAIL PROTECTED]> wrote:
> Hey, thanks for the reply.  Yes, that's exactly what I'm after.
>
> I did a quick mod as you suggested, and this time I got a different
> result: The SWF *was* importable as an asset into the library of
> another project and it came up as a Graphic object and a bitmap, and
> not as an animated movie clip.  But this is a step closer than
> before.  I know all images are inside the SWF because a) it's 1.3 meg
> in size, and b) it plays fine in SAFlashplayer and in Firefox
> (although those two were true before I removed the library tags).
>
> Does the following look okay to you?  This is the output of my script
> on a single image:
>
> <?xml version="1.0" encoding="iso-8859-1" ?>
>
> <movie version="6" width="720" height="480" framerate="24">
>          <background color="#ffffff" />
>
>          <frame>
>                  <clip id="kulippu0" import="0000.jpg" />
>                  <place id="kulippu0" name="myKulippu0" x="0" y="0"
> depth="1" />
>          </frame>
>
> </movie>
>
> For a lark I tried removing the <background> tag to no effect.  Also,
> if you don't place clips on stage the file is effectively empty
> according to Flash MX.  In case you're curious, the python script I
> wrote is at http://ministryofdoom.org/cloud/foxfire/scripts/img2swf.py.
>
> Anything else you think I should try?
> Thanks again,
> - Charles
>
> On Jan 15, 2006, at 4:20 PM, Mark Winterhalder wrote:
>
> > hi Charles,
> >
> > so, if i understand you correctly, you have a series of images and
> > turn them into a single SWF, one per frame?
> >
> > you don't actually need the library tag if you don't want to pace the
> > images on stage with actionscript later on. just remove it from around
> > the clip-import tags. i don't know why flash crashes, but that should
> > eliminate one potential cause. setting the version to 6 shouldn't do
> > any harm, either, but isn't well tested -- just try it.
> >
> > hth,
> > mark
>
>
> _______________________________________________
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> swfmill@osflash.org
> http://osflash.org/mailman/listinfo/swfmill_osflash.org
>


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