Sorry, I didn't highlight the documentation link (top-right corner of trac page)
http://mindless-labs.dyndns.org/samhaxe/doc/1.0/files/ABOUT-txt.html
Here you can find decent information.

There isn't any SVG import module as for now, but contribution is welcome :)
(See the docs and the current modules on how to write an import module)

Happy flashing,
Robin

Brad Goodman írta:
I was interested, so I took a look, but I gotta say - take a few steps back. There's nothing on the web site that says in any detail what this thing does, and nothing in Documentation that even eludes how to use it!

Is it command line? Do you need to pass it a file?

If there is this stuff, I didn't see it. There is more info about what it is in this email message, than on the web site!

I'm not saying this to be a pain - but rather because I have such HUGE problems with swfmill that I want you to succeed!

Also - do you handle SVG files?

-BKG


On Thu, Aug 27, 2009 at 1:39 PM, Palotai Robin <palotai.ro...@gmail.com <mailto:palotai.ro...@gmail.com>> wrote:

    Hi all!

    We finally reached the testing stage in developing SamHaXe. For
    those who never heard of SamHaXe (probably the most of you) it's a
    haXe/neko based flash resource assembly tool used for collecting
    various assets(images, sounds, movie clips, fonts, etc.) into a single
    SWF file. It's partially a replacement for swfmill which (among
    other) offers
    similar functionality but has known stability and other issues
    especially under windows. SamHaXe is meant to be cross platform that's
    why we decided to develop in haXe and chose neko as the target.

    If you're interested in testing SamHaXe please visit
    http://mindless-labs.dyndns.org/trac/samhaxe/ Here you can check out
    the source code from the SVN repository compile, test, read the
    documentation or submit tickets if you encounter some bug (I'm sure
    you will) :)

    There are also Windows binaries at the bottom of that page if you
    are not keen on compiling. Please don't let it frighten you that
    the website may be a bit (khm) slow for now.

    Have fun testing and don't hesitate to write us if you have any
    questions!

    Ron & Kukkerman

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    swfmill@osflash.org <mailto:swfmill@osflash.org>
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