I read about this the other day on the mindless labs website. It
sounds like a good idea, probably better suited to many projects than
is swfmill, although i haven't tried it out yet because i am away from
home this week. I was a little bit disappointed to read that all code
still resides on the first frame, so it still isn't possible to build
a proper preloader. Regarding SVG, it shouldn't be too difficult to
adapt the import code from swfmill. I might even have a go myself. -
Dan C.

On 27/08/2009, Palotai Robin <palotai.ro...@gmail.com> wrote:
> Hi all!
>
>  We finally reached the testing stage in developing SamHaXe. For
> those who never heard of SamHaXe (probably the most of you) it's a
> haXe/neko based flash resource assembly tool used for collecting
> various assets(images, sounds, movie clips, fonts, etc.) into a single
> SWF file. It's partially a replacement for swfmill which (among other)
> offers
> similar functionality but has known stability and other issues
> especially under windows. SamHaXe is meant to be cross platform that's
> why we decided to develop in haXe and chose neko as the target.
>
>  If you're interested in testing SamHaXe please visit
> http://mindless-labs.dyndns.org/trac/samhaxe/ Here you can check out
> the source code from the SVN repository compile, test, read the
> documentation or submit tickets if you encounter some bug (I'm sure
> you will) :)
>
> There are also Windows binaries at the bottom of that page if you are
> not keen on compiling. Please don't let it frighten you that
> the website may be a bit (khm) slow for now.
>
> Have fun testing and don't hesitate to write us if you have any questions!
>
> Ron & Kukkerman
>
> _______________________________________________
> swfmill mailing list
> swfmill@osflash.org
> http://osflash.org/mailman/listinfo/swfmill_osflash.org
>

-- 
Sent from my mobile device

_______________________________________________
swfmill mailing list
swfmill@osflash.org
http://osflash.org/mailman/listinfo/swfmill_osflash.org

Reply via email to