> > So it seems to me that if you are going to support a different approach you > should also cover the general features of the products that use the code > that you are trying to make more compliant. >
We are not part of Adobe, and are volunteers doing this completely free as a community service. You can't seriously expect us to find every product that outputs SWF files and add support for their proprietary skinning and flashvar usage. That's daft. It's up to the creators/vendors of those products to adapt their publishing system to fit their needs. They're free to use SWFObject to that end, if they wish. Adobe has begun adapting SWFObject as its default publishing technique in its newer products, but Adobe does not own SWFObject and we are not affiliated with Adobe in any way. > A huge feature of the adobe flash detection kit is that it immediately adds > functionality for the skins - no questions asked. This statement tells me that you need to learn more about this project before making pronouncements about our faults. It's clear you don't understand what's going on here. > And if you are trying to replace something that is known to work I would > think you would create something that has the same functionality only > better. > As Kyle said, what SWFObject does is make embedding SWFs as easy as possible using code that validates against the W3C specs. Something that Adobe's old kit didn't do. Something that <embed> doesn't do. We also try to ensure that developers are given as much flexibility as possible when embedding their SWFs, hence the dynamic and static publishing approaches, and the SWFObject API. SWFObject improves upon the old Flash Detection Kit in many ways, and is much more powerful. Otherwise, why would Adobe be switching to SWFObject? You should really learn more about a product before you start telling its developers how bad it is. That's bad form and completely uncalled for. Also, this SWFObject Google Group is for people seeking help. Multiple people have offered advice to you and you seem to completely disregard them in favor of making ignorant complaints. If you're not really looking for help and don't have anything constructive to add to our discussions, please stop posting. Thank you - philip On Mon, Dec 28, 2009 at 12:01 AM, X.Smalbil <[email protected]> wrote: > Hi, > > My remark would be to read more on the website en use the code generator to > embed the flash files. Further more there is no support for the things you > are asking. And please let me argue the FACT that > you should READ more. > > > - "The really stupid thing is that the embed tag has not become a part of > the html standard. It worked for years, it was flawless." > > The embed TAG works in HTML 4.01 and you can use it when you are using > XHTML. It is also possible to validate. > If you would READ the HTML 5 reference on W3C then you could find that the > embed tag has not gone away. http://www.w3schools.com/html5/tag_embed.asp > > > - "But the fact is, this component was created to make the adobe html code > compliant and a big part of that issue is that people use the skins in both > flash and dreamweaver to quickly add play controls to their flv files." > The adobe detecton kit is just to detect what flash version you have got > and display content. > > - ClientSideDetection.html > Contains the JavaScript and VBScript logic for client-side Flash Player > detection > - AC_OETags.js > JavaScript source file; used by ClientSideDetection.html to detect and > embed the Flash Player > - example.swf > Flash movie to test your implementation of the Express Install process > > ActionScript-based Detection sample files > > These files are used to detect the end user's Flash Player version, and to > display Flash content if the correct version was detected or to prompt the > user to install the correct version of the Flash Player. > > - "Without the skins you have to include it in your swf and it is bulky, > plus it has to reload each time you flip to another movie." > > This is totally not true. When you embed, you will have to save the > controls sfw as a seperate file which you upload. The reloading is not a > problem.. it goes more quickly > than loading another movie... btw evertime you flip top another movie.. it > will reload another movie. :p > > > - "it seems to me that if you are going to support a different approach you > should also cover the general features of the products that use the code > that you are trying to make more compliant" > > Nope, and there isn't minimal support for other software as well. > > -"And if you are trying to replace something that is known to work I would > think you would create something that has the same functionality only > better." > > Ignorance is bliss. > > > > Well Best Wishes for 2010, > > > Xander > > > > On Mon, Dec 28, 2009 at 1:01 AM, Nologic420 <[email protected]> wrote: > >> swfobject is unrelated to skins. I hear that a lot from this group. But >> the fact is, this component was created to make the adobe html code >> compliant and a big part of that issue is that people use the skins in both >> flash and dreamweaver to quickly add play controls to their flv files. >> Without the skins you have to include it in your swf and it is bulky, plus >> it has to reload each time you flip to another movie. So it seems to me that >> if you are going to support a different approach you should also cover the >> general features of the products that use the code that you are trying to >> make more compliant. A huge feature of the adobe flash detection kit is that >> it immediately adds functionality for the skins - no questions asked. And if >> you are trying to replace something that is known to work I would think you >> would create something that has the same functionality only better. >> >> The really stupid thing is that the embed tag has not become a part of the >> html standard. It worked for years, it was flawless. >> ------------------------------ >> *From:* Philip Hutchison <[email protected]> >> *To:* [email protected] >> *Sent:* Sat, December 26, 2009 8:04:26 PM >> *Subject:* Re: I don't speak Geek. >> >> SWFObject is unrelated to the use of skins. All SWFObject does is embed a >> SWF into an HTML page. This is why you will probably not find any >> SWFObject-related discussions of skins. >> >> Regardless of what method you use to embed a SWF into your HTML, you will >> encounter the same problems with skins, such as 'what file path should be >> used when loading the other elements into the skin SWF?' and 'what flashvars >> are required for this project?'. >> >> RE: paths, the easiest solution is to use absolute paths for all >> elements. ("http://domain.com/movie.swf" instead of "../movie.swf") >> >> RE: Flashvars, it depends on your project. The Adobe embed code you >> provided below lists the following flashvars: >> >> MM_ComponentVersion=1 >> skinName=Halo_Skin_3 >> streamName=shotover >> autoPlay=false >> autoRewind=false >> >> You can learn more about flashvars on Adobe's site, and our SWFObject >> documentation >> site<http://code.google.com/p/swfobject/wiki/documentation>describes how to >> specify flashvars using SWFObject. >> >> As for the particulars of how a skin works with its other files, there's >> no way we can possibly know, because there are a ton of custom projects out >> there that all use their own approaches/mechanisms. We focus purely on >> embedding a SWF into an HTML page and leave other details (such as skinning >> and other internal mechanisms) to the developers that created the SWFs. >> >> In your case, it appears you're trying to specify skin details for Adobe >> Flash's FLV Player component. That means you need to go to Adobe's site to >> get details on how their FLV Player component works and what flashvars it >> accepts. >> >> As for embedding, the easiest thing for you would be to go to the SWFObject >> code >> generator<http://www.bobbyvandersluis.com/swfobject/generator/index.html>and >> type in the details for your files. The generator will handle the >> rest. If you're playing the FLVs in an iframe, the SWFObject code needs to >> be in that iframe and not the parent HTML file. >> >> - philip >> >> >> >> >> On Sat, Dec 26, 2009 at 11:20 AM, Nologic420 <[email protected]>wrote: >> >>> Haha.. No. I don't think you are all geeks. I just think the information >>> available for the swfobject is too convoluted. I have searched the net for >>> good answers about the script and using it with skins, fla and a progressive >>> down loader packaged with adobe CS3 Flash and Dreamweaver - none of the >>> answers were clear. Sorry if you were offended. Not intended. >>> >>> ------------------------------ >>> *From:* X.Smalbil <[email protected]> >>> *To:* [email protected] >>> *Sent:* Fri, December 25, 2009 10:35:51 PM >>> *Subject:* Re: I don't speak Geek. >>> >>> So what do you think.. that we're geeks ? >>> You are lucky Im happy today or else I would have fully flamed you so you >>> would shit all over you keyboard. >>> You should stop using google for porn and use your brain for other things >>> than analyzing titties. It's like your email >>> adress says.. no logic. >>> >>> >>> >>> On Thu, Dec 24, 2009 at 2:31 PM, Nologic420 <[email protected]>wrote: >>> >>>> This is all geek to me man. I try to keep my site nice and tidy. But I >>>> have been using the Adobe detection Kit to set up the skin I use for >>>> my progressive videos and then I play them in an iframe. The question >>>> is how do I turn this code into the correct code for SWFObject so it >>>> plays with the skin. >>>> >>>> <script type="text/javascript"> >>>> AC_FL_RunContent( 'codebase',' >>>> http://download.macromedia.com/pub/%0Ashockwave/cabs/flash/%0Aswflash.cab#version=8,0,0,0 >>>> >>>> >>>> www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash >>>> ','movie','FLVPlayer_Progressive' >>>> ); //end AC code >>>> </script> >>>> <noscript> >>>> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" >>>> codebase=" >>>> http://download.macromedia.com/pub/shockwave/cabs/flash/%0Aswflash.cab#version=8,0,0,0" >>>> width="562" height="411" id="FLVPlayer"> >>>> >>>> <param name="movie" value="FLVPlayer_Progressive.swf" /> >>>> <param name="salign" value="lt" /> >>>> <param name="quality" value="high" /> >>>> <param name="scale" value="noscale" /> >>>> <param name="FlashVars" >>>> value="&MM_ComponentVersion=1&skinName=Halo_Skin_3&streamName=shotover&autoPlay=false&autoRewind=false" >>>> / >>>> > >>>> <embed src="FLVPlayer_Progressive.swf" >>>> >>>> flashvars="&MM_ComponentVersion=1&skinName=Halo_Skin_3&streamName=shotover&autoPlay=false&autoRewind=false" >>>> quality="high" scale="noscale" width="562" height="411" >>>> name="FLVPlayer" salign="LT" type="application/x-shockwave-flash" >>>> pluginspage="http://www.adobe.com/shockwave/download/download.cgi? >>>> P1_Prod_Version=ShockwaveFlash<http://www.adobe.com/shockwave/download/download.cgi?%0AP1_Prod_Version=ShockwaveFlash>" >>>> /> >>>> </object> >>>> </noscript> >>>> >>>> Thanks .. I only need this code writen once and can use it with all of >>>> my movies since they all have the same player controls. Millions of >>>> thank yous !!!! >>>> >>>> -- >>>> >>>> You received this message because you are subscribed to the Google >>>> Groups "SWFObject" group. >>>> To post to this group, send email to [email protected]. >>>> To unsubscribe from this group, send email to >>>> [email protected]. >>>> For more options, visit this group at >>>> http://groups.google.com/group/swfobject?hl=en. >>>> >>> >>> -- >>> You received this message because you are subscribed to the Google Groups >>> "SWFObject" group. >>> To post to this group, send email to [email protected]. >>> To unsubscribe from this group, send email to >>> [email protected]<swfobject%[email protected]> >>> . >>> For more options, visit this group at >>> http://groups.google.com/group/swfobject?hl=en. >>> >>> -- >>> You received this message because you are subscribed to the Google Groups >>> "SWFObject" group. >>> To post to this group, send email to [email protected]. >>> To unsubscribe from this group, send email to >>> [email protected]<swfobject%[email protected]> >>> . >>> For more options, visit this group at >>> http://groups.google.com/group/swfobject?hl=en. >>> >> >> -- >> You received this message because you are subscribed to the Google Groups >> "SWFObject" group. >> To post to this group, send email to [email protected]. >> To unsubscribe from this group, send email to >> [email protected]<swfobject%[email protected]> >> . >> For more options, visit this group at >> http://groups.google.com/group/swfobject?hl=en. >> >> -- >> You received this message because you are subscribed to the Google Groups >> "SWFObject" group. >> To post to this group, send email to [email protected]. >> To unsubscribe from this group, send email to >> [email protected]<swfobject%[email protected]> >> . >> For more options, visit this group at >> http://groups.google.com/group/swfobject?hl=en. >> > > > > -- > You received this message because you are subscribed to the Google Groups > "SWFObject" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]<swfobject%[email protected]> > . > For more options, visit this group at > http://groups.google.com/group/swfobject?hl=en. > -- You received this message because you are subscribed to the Google Groups "SWFObject" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/swfobject?hl=en.
