You tell him, Philip :)  I wish you all the best for 2010.

- and for the guy who keeps on showing doesnt understand anything about
SWFObject and it's features that free creativity for a lot of developers...
I know something that could be a something to try and do oncoming year:
..  Read a Fine Manual or two of and to unsubscribe from this group, send
email to 
[email protected]<swfobject%[email protected]>
.

peace,

Xander

On Mon, Dec 28, 2009 at 7:53 PM, Philip Hutchison <[email protected]>wrote:

> So it seems to me that if you are going to support a different approach you
>> should also cover the general features of the products that use the code
>> that you are trying to make more compliant.
>>
>
> We are not part of Adobe, and are volunteers doing this completely free as
> a community service. You can't seriously expect us to find every product
> that outputs SWF files and add support for their proprietary skinning and
> flashvar usage. That's daft.  It's up to the creators/vendors of those
> products to adapt their publishing system to fit their needs. They're free
> to use SWFObject to that end, if they wish. Adobe has begun adapting
> SWFObject as its default publishing technique in its newer products, but
> Adobe does not own SWFObject and we are not affiliated with Adobe in any
> way.
>
>
>> A huge feature of the adobe flash detection kit is that it immediately
>> adds functionality for the skins - no questions asked.
>
>
> This statement tells me that you need to learn more about this project
> before making pronouncements about our faults. It's clear you don't
> understand what's going on here.
>
>
>> And if you are trying to replace something that is known to work I would
>> think you would create something that has the same functionality only
>> better.
>>
>
> As Kyle said, what SWFObject does is make embedding SWFs as easy as
> possible using code that validates against the W3C specs.  Something that
> Adobe's old kit didn't do.  Something that <embed> doesn't do. We also try
> to ensure that developers are given as much flexibility as possible when
> embedding their SWFs, hence the dynamic and static publishing approaches,
> and the SWFObject API.  SWFObject improves upon the old Flash Detection Kit
> in many ways, and is much more powerful. Otherwise, why would Adobe be
> switching to SWFObject?
>
> You should really learn more about a product before you start telling its
> developers how bad it is. That's bad form and completely uncalled for.
>
> Also, this SWFObject Google Group is for people seeking help.  Multiple
> people have offered advice to you and you seem to completely disregard them
> in favor of making ignorant complaints. If you're not really looking for
> help and don't have anything constructive to add to our discussions, please
> stop posting.
>
> Thank you
> - philip
>
>
> On Mon, Dec 28, 2009 at 12:01 AM, X.Smalbil <[email protected]>wrote:
>
>> Hi,
>>
>> My remark would be to read more on the website en use the code generator
>> to embed the flash files.  Further more there is no support for the things
>> you are asking.  And please let me argue the FACT that
>> you should READ more.
>>
>>
>> - "The really stupid thing is that the embed tag has not become a part of
>> the html standard. It worked for years, it was flawless."
>>
>> The embed TAG works in HTML 4.01 and you can use it when you are using
>> XHTML. It is also possible to validate.
>> If you would READ the HTML 5 reference on W3C then you could find that the
>> embed tag has not gone away. http://www.w3schools.com/html5/tag_embed.asp
>>
>>
>> - "But the fact is, this component was created to make the adobe html code
>> compliant and a big part of that issue is that people use the skins in both
>> flash and dreamweaver to quickly add play controls to their flv files."
>> The adobe detecton kit is just to detect what flash version you have got
>> and display content.
>>
>>    - ClientSideDetection.html
>>    Contains the JavaScript and VBScript logic for client-side Flash
>>    Player detection
>>    - AC_OETags.js
>>    JavaScript source file; used by ClientSideDetection.html to detect and
>>    embed the Flash Player
>>    - example.swf
>>    Flash movie to test your implementation of the Express Install process
>>
>> ActionScript-based Detection sample files
>>
>> These files are used to detect the end user's Flash Player version, and to
>> display Flash content if the correct version was detected or to prompt the
>> user to install the correct version of the Flash Player.
>>
>> - "Without the skins you have to include it in your swf and it is bulky,
>> plus it has to reload each time you flip to another movie."
>>
>> This is totally not true. When you embed, you will have to save the
>> controls sfw as a seperate file which you upload. The reloading is not a
>> problem.. it goes more quickly
>> than loading another movie... btw evertime you flip top another movie.. it
>> will reload another movie. :p
>>
>>
>> - "it seems to me that if you are going to support a different approach
>> you should also cover the general features of the products that use the code
>> that you are trying to make more compliant"
>>
>> Nope, and there isn't  minimal support for other software as well.
>>
>> -"And if you are trying to replace something that is known to work I would
>> think you would create something that has the same functionality only
>> better."
>>
>> Ignorance is bliss.
>>
>>
>>
>> Well Best Wishes for 2010,
>>
>>
>> Xander
>>
>>
>>
>> On Mon, Dec 28, 2009 at 1:01 AM, Nologic420 <[email protected]> wrote:
>>
>>> swfobject is unrelated to skins. I hear that a lot from this group. But
>>> the fact is, this component was created to make the adobe html code
>>> compliant and a big part of that issue is that people use the skins in both
>>> flash and dreamweaver to quickly add play controls to their flv files.
>>> Without the skins you have to include it in your swf and it is bulky, plus
>>> it has to reload each time you flip to another movie. So it seems to me that
>>> if you are going to support a different approach you should also cover the
>>> general features of the products that use the code that you are trying to
>>> make more compliant. A huge feature of the adobe flash detection kit is that
>>> it immediately adds functionality for the skins - no questions asked. And if
>>> you are trying to replace something that is known to work I would think you
>>> would create something that has the same functionality only better.
>>>
>>> The really stupid thing is that the embed tag has not become a part of
>>> the html standard. It worked for years, it was flawless.
>>> ------------------------------
>>> *From:* Philip Hutchison <[email protected]>
>>> *To:* [email protected]
>>> *Sent:* Sat, December 26, 2009 8:04:26 PM
>>> *Subject:* Re: I don't speak Geek.
>>>
>>> SWFObject is unrelated to the use of skins.  All SWFObject does is embed
>>> a SWF into an HTML page. This is why you will probably not find any
>>> SWFObject-related discussions of skins.
>>>
>>> Regardless of what method you use to embed a SWF into your HTML, you will
>>> encounter the same problems with skins, such as 'what file path should be
>>> used when loading the other elements into the skin SWF?' and 'what flashvars
>>> are required for this project?'.
>>>
>>> RE: paths, the easiest solution is to use absolute paths for all
>>> elements.  ("http://domain.com/movie.swf"; instead of "../movie.swf")
>>>
>>> RE: Flashvars, it depends on your project.  The Adobe embed code you
>>> provided below lists the following flashvars:
>>>
>>> MM_ComponentVersion=1
>>> skinName=Halo_Skin_3
>>> streamName=shotover
>>> autoPlay=false
>>> autoRewind=false
>>>
>>> You can learn more about flashvars on Adobe's site, and our SWFObject
>>> documentation 
>>> site<http://code.google.com/p/swfobject/wiki/documentation>describes how to 
>>> specify flashvars using SWFObject.
>>>
>>> As for the particulars of how a skin works with its other files, there's
>>> no way we can possibly know, because there are a ton of custom projects out
>>> there that all use their own approaches/mechanisms.  We focus purely on
>>> embedding a SWF into an HTML page and leave other details (such as skinning
>>> and other internal mechanisms) to the developers that created the SWFs.
>>>
>>> In your case, it appears you're trying to specify skin details for Adobe
>>> Flash's FLV Player component.  That means you need to go to Adobe's site to
>>> get details on how their FLV Player component works and what flashvars it
>>> accepts.
>>>
>>> As for embedding, the easiest thing for you would be to go to the SWFObject
>>> code 
>>> generator<http://www.bobbyvandersluis.com/swfobject/generator/index.html>and
>>>  type in the details for your files.  The generator will handle the
>>> rest.  If you're playing the FLVs in an iframe, the SWFObject code needs to
>>> be in that iframe and not the parent HTML file.
>>>
>>> - philip
>>>
>>>
>>>
>>>
>>> On Sat, Dec 26, 2009 at 11:20 AM, Nologic420 <[email protected]>wrote:
>>>
>>>> Haha.. No. I don't think you are all geeks. I just think the information
>>>> available for the swfobject is too convoluted. I have searched the net for
>>>> good answers about the script and using it with skins, fla and a 
>>>> progressive
>>>> down loader packaged with adobe CS3 Flash and Dreamweaver - none of the
>>>> answers were clear. Sorry if you were offended. Not intended.
>>>>
>>>> ------------------------------
>>>> *From:* X.Smalbil <[email protected]>
>>>> *To:* [email protected]
>>>> *Sent:* Fri, December 25, 2009 10:35:51 PM
>>>> *Subject:* Re: I don't speak Geek.
>>>>
>>>> So what do you think.. that we're geeks ?
>>>> You are lucky Im happy today or else I would have fully flamed you so
>>>> you would shit all over you keyboard.
>>>> You should stop using google for porn and use your brain for other
>>>> things than analyzing titties. It's like your email
>>>> adress says.. no logic.
>>>>
>>>>
>>>>
>>>> On Thu, Dec 24, 2009 at 2:31 PM, Nologic420 <[email protected]>wrote:
>>>>
>>>>> This is all geek to me man. I try to keep my site nice and tidy. But I
>>>>> have been using the Adobe detection Kit to set up the skin I use for
>>>>> my progressive videos and then I play them in an iframe. The question
>>>>> is how do I turn this code into the correct code for SWFObject so it
>>>>> plays with the skin.
>>>>>
>>>>> <script type="text/javascript">
>>>>> AC_FL_RunContent( 'codebase','
>>>>> http://download.macromedia.com/pub/%0Ashockwave/cabs/flash/%0Aswflash.cab#version=8,0,0,0
>>>>>
>>>>>
>>>>> www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash
>>>>> ','movie','FLVPlayer_Progressive'
>>>>> ); //end AC code
>>>>>    </script>
>>>>>      <noscript>
>>>>>      <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
>>>>> codebase="
>>>>> http://download.macromedia.com/pub/shockwave/cabs/flash/%0Aswflash.cab#version=8,0,0,0";
>>>>> width="562" height="411" id="FLVPlayer">
>>>>>
>>>>>        <param name="movie" value="FLVPlayer_Progressive.swf" />
>>>>>        <param name="salign" value="lt" />
>>>>>        <param name="quality" value="high" />
>>>>>        <param name="scale" value="noscale" />
>>>>>        <param name="FlashVars"
>>>>> value="&MM_ComponentVersion=1&skinName=Halo_Skin_3&streamName=shotover&autoPlay=false&autoRewind=false"
>>>>> /
>>>>> >
>>>>>        <embed src="FLVPlayer_Progressive.swf"
>>>>>
>>>>> flashvars="&MM_ComponentVersion=1&skinName=Halo_Skin_3&streamName=shotover&autoPlay=false&autoRewind=false"
>>>>> quality="high" scale="noscale" width="562" height="411"
>>>>> name="FLVPlayer" salign="LT" type="application/x-shockwave-flash"
>>>>> pluginspage="http://www.adobe.com/shockwave/download/download.cgi?
>>>>> P1_Prod_Version=ShockwaveFlash<http://www.adobe.com/shockwave/download/download.cgi?%0AP1_Prod_Version=ShockwaveFlash>"
>>>>> />
>>>>>      </object>
>>>>>      </noscript>
>>>>>
>>>>> Thanks .. I only need this code writen once and can use it with all of
>>>>> my movies since they all have the same player controls. Millions of
>>>>> thank yous !!!!
>>>>>
>>>>> --
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>>>>>
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