Here's an example: Both pages are identical except for the swf file (a.swf). a.swf is built from the same source but just published differently as either release or debug.
http://www.strangeloopstudios.com/swfobject_multiple_embed/debug_build_swf/ - slow. or http://www.strangeloopstudios.com/swfobject_multiple_embed/release_build_swf/ - fast. ponder that! On Feb 17, 3:46 pm, VocalPlayboy <[email protected]> wrote: > This is going to sound odd, so i hope i'm wrong but... > > It's nothing to do with having an empty swf (surprise) - after doing > some tests i suspected that only Flash IDE swfs were working as > anything i tested built in Flex Builder 3 wouldn't work, yet using any > other swfs locally or swiped from the net worked fine. > > I thought why not try a bin-release version of any of the swf files i > had already tried (which all came from bin-debug) within Flex Builder > 3... and there it was, if its a bin-debug swf using my code above the > page hangs and hangs but if i test using bin-release it's there > instantly as expected. I have tested with 6 seperate swf applications > ranging in complexity and size from a couple of hundred kilobytes to a > couple of meg. > > Every time it's instant! Bizarre... > > So what's the difference? Is swfobject waiting for something from the > swf that is not instantly available in a debug version but is in a > release build? > I'm assuming that Flash IDE always publishes the equivalent of a Flex > Builder release build, so maybe this is actually a swfobject bug that > only shows with multiple debug files? > Maybe it's there for a single debug file but just hard to notice... > i've tried it with just 1 swf and the release is always slightly > faster to render a page. > > Any comments? Does this make sense? > > On Feb 17, 3:19 pm, VocalPlayboy <[email protected]> wrote: > > > Hi All, > > > I've sussed the issue and the swfobject code and my js above does > > indeed work - very fast! > > However what i've noticed is that it only works with swf files that > > have something in them. > > > My flex and/or as classes looked like this: > > > AS ONLY > > ############################################################################### > > -> > > > package > > { > > import flash.display.Sprite; > > import flash.external.ExternalInterface; > > [SWF(widthPercent="100", heightPercent="100", frameRate="40", > > backgroundColor="#242424")] > > public class a extends Sprite > > { > > public function a() > > { > > if(ExternalInterface.available) > > { > > ExternalInterface.marshallExceptions = true; > > try > > { > > ExternalInterface.call("initializedOk", > > "test"); > > } > > catch(e:Error){} > > } > > } > > } > > > } > > > FLEX > > ############################################################################### > > -> > > > <?xml version="1.0" encoding="utf-8"?> > > <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" > > layout="absolute" > > applicationComplete="_initJS()" > > creationComplete="_initApp()"> > > <mx:Script> > > <![CDATA[ > > import flash.utils.getQualifiedClassName; > > import flash.external.ExternalInterface; > > private var __swfName:String; > > private function _initJS():void > > { > > __swfName = getQualifiedClassName(this); > > if (ExternalInterface.available) > > { > > > > ExternalInterface.marshallExceptions = true; > > try > > { > > ExternalInterface.call("initializedOk", > > __swfName); > > } > > catch(e:Error){} > > } > > } > > private function _initApp():void{} > > ]]> > > </mx:Script> > > </mx:Application> > > > Just empty except for the ExternalInterface logic. When i try to embed > > either of these... page renders sloooooooooow > > But if i grab a swf from anywhere else (and of any size), the embed is > > lightning fast as expected.... > > So what does that actually mean?????..... i will try to find out. > > > Cheers > > Doug > > > On Feb 17, 9:28 am, VocalPlayboy <[email protected]> wrote: > > > > Hey Vince, > > > > Ok good call with the manager idea but i still don't think it will > > > make a difference, the delay comes from the actual js embed, as if > > > it's waiting for each swf to load maybe (i don't know). > > > If i try the same code locally it still takes just as long and if i > > > swap out my flex component swfs for normal swfs (so no flex framework) > > > or need for an rsl it still takes the same amount of time. > > > > It would be good to see some other examples of multi swf embedding > > > techniques. > > > > Cheers > > > Doug > > > > On Feb 16, 6:50 pm, Vincent Polite <[email protected]> > > > wrote: > > > > > Hey Vocal, I took a brief look at your page. I haven't looked at the > > > > actual > > > > SWFObject code, because generally speaking, if it's implemented > > > > correctly > > > > it's usually not the problem. > > > > > Using the Net Panel tool in Firebug, I was able to note that the number > > > > of > > > > connections being farmed out to your server, DNS lookups contribute to > > > > the > > > > lions share of delay for your page loading. Using this link (maybe > > > > outdated) as reference, it notes that there is a default max # of > > > > connections allowed from the same page by Firefox. I'm assuming that > > > > other > > > > browsers may have this limitation as well to make it slightly less > > > > trivial > > > > for a single browser to bring a web server to it's knees? > > > > >http://groups.google.com/group/firebug/browse_thread/thread/04d1a83b9... > > > > > I looked at your demo page, it didn't seem to hang for me, just took a > > > > bit > > > > using FF3.5 on a PC. Using IE8 on the same PC, I got similar > > > > performance > > > > characteristics. At first blush, it would seem like your server is the > > > > limiting factor, but maybe I'm wrong about that. > > > > > ---- > > > > > 15 minutes later. > > > > > Took a gander at your code. You actually do something very similar to > > > > some > > > > work I did to deal with a random number of SWFObjects on a page in > > > > terms of > > > > pushing elements into an array and what not. You might want to consider > > > > abstracting these for loops you have into something called a > > > > SWFObjectManager class and instead of passing around the objects > > > > themselves > > > > which if you're not passing by reference might be more CPU work than > > > > not, > > > > that you just pass the element names around and only perform the > > > > operations > > > > as needed. You would need to test out which is more efficient though. > > > > > SWFObjectManager.register("nameofDiv", "pathtoSWF", otherparams); > > > > SWFObjectManager.register("...","...",otherparams); > > > > > if you use a lightweight framework like jQuery you could even tag your > > > > divs > > > > with something like class="swfobject" and then use a .each() selector to > > > > grab all the swfobjects on your page and then just instantiate your > > > > swfobjects based on the meta data on your page. > > > > > i.e. <div id="foo" class="swfobject" >Alt Content</div> > > > > > Then your JS would be potentially reduced quite a bit: > > > > > $(document).ready(function() { > > > > $(".swfobject").each(function() { > > > > divId = $(this).id; > > > > swfName = divId+".swf"; > > > > properties = {data:swfName, width:100, height: 100}; > > > > parameters = {menu: false}; > > > > swfobject.createSWF(properties, paramters, divId); > > > > } > > > > > } > > > > > It does appear that you are reusing the global arrays for some reason, > > > > so > > > > for maintainabilities sake, you might consider upgrading your arrays to > > > > a > > > > type of SWFObjectManager class and make your calls a bit more compact. > > > > > i.e. your SWFObjectManager class would use a loop like the one above to > > > > naturally grab all the divs of class swfobject and define them > > > > appropriately, so your inline JS gets reduced to: > > > > > $(document).ready(function() { > > > > SWFObjectManager.init(); > > > > > }); > > > > > So sorry, stream of consciousness after Chinese New Year. If this > > > > confuses > > > > or is off point for you, then dump this in the recycle bin. > > > > > VincentOn Tue, Feb 16, 2010 at 9:57 AM, VocalPlayboy > > > > <[email protected]> wrote: > > > > > Check out these 2 demos. > > > > > > First one the page hangs - > > > > >http://www.strangeloopstudios.com/swfobject_demo/ > > > > > > Second one there is a slight delay but at least it loads the page > > > > > quicker -http://www.strangeloopstudios.com/swfobject_demo2/ > > > > > > I'll also check out your app later, got to head out now, but thanks. > > > > > > Doug > > > > > > On Feb 16, 5:02 pm, Steve <[email protected]> wrote: > > > > > > Is it the size of your swfs themselves? If not, I have created an > > > > > > application that does what you want and writes the code for you. > > > > > > Just > > > > > > browse to your web page, drag and drop your swfs onto the page where > > > > > > you want them, set their properties, and click publish: > > > > > > >http://norrisoftenhance.ning.com/ > > > > > > > The application includes a getting started tutoriaal and help. > > > > > > > Steve > > > > > > > On Feb 16, 9:38 am, VocalPlayboy <[email protected]> wrote: > > > > > > > > Hi All, > > > > > > > > I'm building a modular video application with a bunch of Flex > > > > > > > components and part of the requirement is to use javascript as a > > > > > > > controller to communicate between my data model and my flex > > > > > > > component > > ... > > read more » -- You received this message because you are subscribed to the Google Groups "SWFObject" group. To post to this group, send email to [email protected]. 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