I don't know about flex but I would expect debug builds to have an
additional overhead compared with production builds

- S




On 17 February 2010 16:02, VocalPlayboy <[email protected]> wrote:

> Here's an example:
>
> Both pages are identical except for the swf file (a.swf).
> a.swf is built from the same source but just published differently as
> either release or debug.
>
> http://www.strangeloopstudios.com/swfobject_multiple_embed/debug_build_swf/
> - slow.
> or
>
> http://www.strangeloopstudios.com/swfobject_multiple_embed/release_build_swf/
> - fast.
>
> ponder that!
>
> On Feb 17, 3:46 pm, VocalPlayboy <[email protected]> wrote:
> > This is going to sound odd, so i hope i'm wrong but...
> >
> > It's nothing to do with having an empty swf (surprise) - after doing
> > some tests i suspected that only Flash IDE swfs were working as
> > anything i tested built in Flex Builder 3 wouldn't work, yet using any
> > other swfs locally or swiped from the net worked fine.
> >
> > I thought why not try a bin-release version of any of the swf files i
> > had already tried (which all came from bin-debug) within Flex Builder
> > 3... and there it was, if its a bin-debug swf using my code above the
> > page hangs and hangs but if i test using bin-release it's there
> > instantly as expected. I have tested with 6 seperate swf applications
> > ranging in complexity and size from a couple of hundred kilobytes to a
> > couple of meg.
> >
> > Every time it's instant! Bizarre...
> >
> > So what's the difference? Is swfobject waiting for something from the
> > swf that is not instantly available in a debug version but is in a
> > release build?
> > I'm assuming that Flash IDE always publishes the equivalent of a Flex
> > Builder release build, so maybe this is actually a swfobject bug that
> > only shows with multiple debug files?
> > Maybe it's there for a single debug file but just hard to notice...
> > i've tried it with just 1 swf and the release is always slightly
> > faster to render a page.
> >
> > Any comments? Does this make sense?
> >
> > On Feb 17, 3:19 pm, VocalPlayboy <[email protected]> wrote:
> >
> > > Hi All,
> >
> > > I've sussed the issue and the swfobject code and my js above does
> > > indeed work - very fast!
> > > However what i've noticed is that it only works with swf files that
> > > have something in them.
> >
> > > My flex and/or as classes looked like this:
> >
> > > AS ONLY
> > >
> ###############################################################################
> > > ->
> >
> > > package
> > > {
> > >         import flash.display.Sprite;
> > >         import flash.external.ExternalInterface;
> > >         [SWF(widthPercent="100", heightPercent="100", frameRate="40",
> > > backgroundColor="#242424")]
> > >         public class a extends Sprite
> > >         {
> > >                 public function a()
> > >                 {
> > >                         if(ExternalInterface.available)
> > >                         {
> > >                                 ExternalInterface.marshallExceptions =
> true;
> > >                         try
> > >                         {
> > >                                 ExternalInterface.call("initializedOk",
> "test");
> > >                         }
> > >                                 catch(e:Error){}
> > >                         }
> > >                 }
> > >         }
> >
> > > }
> >
> > > FLEX
> > >
> ###############################################################################
> > > ->
> >
> > > <?xml version="1.0" encoding="utf-8"?>
> > > <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml";
> > >         layout="absolute"
> > >         applicationComplete="_initJS()"
> > >         creationComplete="_initApp()">
> > >         <mx:Script>
> > >                 <![CDATA[
> > >                         import flash.utils.getQualifiedClassName;
> > >                         import flash.external.ExternalInterface;
> > >                         private var __swfName:String;
> > >                         private function _initJS():void
> > >                         {
> > >                                 __swfName =
> getQualifiedClassName(this);
> > >                                 if (ExternalInterface.available)
> > >                                 {
> > >
> ExternalInterface.marshallExceptions = true;
> > >                         try
> > >                         {
> > >                                 ExternalInterface.call("initializedOk",
> __swfName);
> > >                                 }
> > >                                 catch(e:Error){}
> > >                                 }
> > >                         }
> > >                         private function _initApp():void{}
> > >                 ]]>
> > >         </mx:Script>
> > > </mx:Application>
> >
> > > Just empty except for the ExternalInterface logic. When i try to embed
> > > either of these... page renders sloooooooooow
> > > But if i grab a swf from anywhere else (and of any size), the embed is
> > > lightning fast as expected....
> > > So what does that actually mean?????..... i will try to find out.
> >
> > > Cheers
> > > Doug
> >
> > > On Feb 17, 9:28 am, VocalPlayboy <[email protected]> wrote:
> >
> > > > Hey Vince,
> >
> > > > Ok good call with the manager idea but i still don't think it will
> > > > make a difference, the delay comes from the actual js embed, as if
> > > > it's waiting for each swf to load maybe (i don't know).
> > > > If i try the same code locally it still takes just as long and if i
> > > > swap out my flex component swfs for normal swfs (so no flex
> framework)
> > > > or need for an rsl it still takes the same amount of time.
> >
> > > > It would be good to see some other examples of multi swf embedding
> > > > techniques.
> >
> > > > Cheers
> > > > Doug
> >
> > > > On Feb 16, 6:50 pm, Vincent Polite <[email protected]>
> > > > wrote:
> >
> > > > > Hey Vocal, I took a brief look at your page.  I haven't looked at
> the actual
> > > > > SWFObject code, because generally speaking, if it's implemented
> correctly
> > > > > it's usually not the problem.
> >
> > > > > Using the Net Panel tool in Firebug, I was able to note that the
> number of
> > > > > connections being farmed out to your server, DNS lookups contribute
> to the
> > > > > lions share of delay for your page loading.  Using this link (maybe
> > > > > outdated) as reference, it notes that there is a default max # of
> > > > > connections allowed from the same page by Firefox.  I'm assuming
> that other
> > > > > browsers may have this limitation as well to make it slightly less
> trivial
> > > > > for a single browser to bring a web server to it's knees?
> >
> > > > >
> http://groups.google.com/group/firebug/browse_thread/thread/04d1a83b9...
> >
> > > > > I looked at your demo page, it didn't seem to hang for me, just
> took a bit
> > > > > using FF3.5 on a PC.  Using IE8 on the same PC, I got similar
> performance
> > > > > characteristics.  At first blush, it would seem like your server is
> the
> > > > > limiting factor, but maybe I'm wrong about that.
> >
> > > > > ----
> >
> > > > > 15 minutes later.
> >
> > > > > Took a gander at your code.  You actually do something very similar
> to some
> > > > > work I did to deal with a random number of SWFObjects on a page in
> terms of
> > > > > pushing elements into an array and what not.  You might want to
> consider
> > > > > abstracting these for loops you have into something called a
> > > > > SWFObjectManager class and instead of passing around the objects
> themselves
> > > > > which if you're not passing by reference might be more CPU work
> than not,
> > > > > that you just pass the element names around and only perform the
> operations
> > > > > as needed.  You would need to test out which is more efficient
> though.
> >
> > > > > SWFObjectManager.register("nameofDiv", "pathtoSWF", otherparams);
> > > > > SWFObjectManager.register("...","...",otherparams);
> >
> > > > > if you use a lightweight framework like jQuery you could even tag
> your divs
> > > > > with something like class="swfobject" and then use a .each()
> selector to
> > > > > grab all the swfobjects on your page and then just instantiate your
> > > > > swfobjects based on the meta data on your page.
> >
> > > > > i.e. <div id="foo" class="swfobject" >Alt Content</div>
> >
> > > > > Then your JS would be potentially reduced quite a bit:
> >
> > > > > $(document).ready(function() {
> > > > >      $(".swfobject").each(function() {
> > > > >           divId = $(this).id;
> > > > >           swfName = divId+".swf";
> > > > >           properties = {data:swfName, width:100, height: 100};
> > > > >           parameters = {menu: false};
> > > > >           swfobject.createSWF(properties, paramters, divId);
> > > > >      }
> >
> > > > > }
> >
> > > > > It does appear that you are reusing the global arrays for some
> reason, so
> > > > > for maintainabilities sake, you might consider upgrading your
> arrays to a
> > > > > type of SWFObjectManager class and make your calls a bit more
> compact.
> >
> > > > > i.e. your SWFObjectManager class would use a loop like the one
> above to
> > > > > naturally grab all the divs of class swfobject and define them
> > > > > appropriately, so your inline JS gets reduced to:
> >
> > > > > $(document).ready(function() {
> > > > >      SWFObjectManager.init();
> >
> > > > > });
> >
> > > > > So sorry, stream of consciousness after Chinese New Year.  If this
> confuses
> > > > > or is off point for you, then dump this in the recycle bin.
> >
> > > > > VincentOn Tue, Feb 16, 2010 at 9:57 AM, VocalPlayboy <
> [email protected]> wrote:
> > > > > > Check out these 2 demos.
> >
> > > > > > First one the page hangs -
> > > > > >http://www.strangeloopstudios.com/swfobject_demo/
> >
> > > > > > Second one there is a slight delay but at least it loads the page
> > > > > > quicker -http://www.strangeloopstudios.com/swfobject_demo2/
> >
> > > > > > I'll also check out your app later, got to head out now, but
> thanks.
> >
> > > > > > Doug
> >
> > > > > > On Feb 16, 5:02 pm, Steve <[email protected]> wrote:
> > > > > > > Is it the size of your swfs themselves? If not, I have created
> an
> > > > > > > application that does what you want and writes the code for
> you. Just
> > > > > > > browse to your web page, drag and drop your swfs onto the page
> where
> > > > > > > you want them, set their properties, and click publish:
> >
> > > > > > >http://norrisoftenhance.ning.com/
> >
> > > > > > > The application includes a getting started tutoriaal and help.
> >
> > > > > > > Steve
> >
> > > > > > > On Feb 16, 9:38 am, VocalPlayboy <[email protected]>
> wrote:
> >
> > > > > > > > Hi All,
> >
> > > > > > > > I'm building a modular video application with a bunch of Flex
> > > > > > > > components and part of the requirement is to use javascript
> as a
> > > > > > > > controller to communicate between my data model and my flex
> component
> >
> > ...
> >
> > read more ยป
>
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