@Vincent - welcome back. Always happy to have another brain on the list ;)

A

On Mon, Aug 30, 2010 at 3:34 PM, Vincent Polite <
[email protected]> wrote:

> FWIW,
>
> In past projects I've seen the same behavior.  It ended up being related to
> malformed functions in frameworks like jQuery or Dojo where the DOMLoaded
> function (document.ready, etc.) was malformed and because of this would
> execute in a way that would create a reload of the page.
>
> Aran's suggestion is a sound one, and is the method I used to isolate the
> error in my code when this was happening.  Eliminate the cruft; SWFObject is
> typically very solid in terms of doing it's job.  Presenting Flash/SWF files
> in an easy way.
>
> Good luck, and hello everyone.  Been a long time since I posted.  Glad to
> be back.  :)
>
> Vincent
>
> On Mon, Aug 30, 2010 at 11:25 AM, Aran Rhee <[email protected]> wrote:
>
>> Hi Yosh.
>>
>> SWFobject does not have the ability to "load the page". Your page loads
>> the swfobject.js file, and it then in turn embeds your swf file(s).
>>
>> You are seeing the whole castle-quest_v1.html page refresh/re-render
>> multiple times? (or you are just seeing multiple requests to the server for
>> certain assets on the page)?
>>
>> I can only see a single call to the game when I view in a http
>> traffic analyzer ( Using either Charles or service capture)
>>
>> http://www.yoflash.com/images/games/castle-quest_v1/CastleQuest_License.swf
>>
>>
>> Where do you get your played stats from? I can see a bunch of beacon calls
>> going off to various places:
>>
>> e.g.
>>
>> (from within Flash)
>>
>> http://beacon.securestudies.com/scripts/beacon.dll?C1=8&C2=6035824&C3=1271511541440207100&C4=&C5=&C6=
>> yume_tracker:img,
>> http://pl.yumenetworks.com/dynamic_watchedchapter_1_22767_0_0.gif?tracker=0rO0ABXchAAAAAQAAAAAoraZ5BgAAWO8AACOvAAAA6GFUwqoE5QCa
>>
>> on the page:
>>
>> http://www.statcounter.com/counter/counter_xhtml.js
>>
>> http://c.statcounter.com/t.php?sc_project=5172213&resolution=1920&h=1200&camefrom=&u=http%3A//www.yoflash.com/demo/all/castle-quest_v1.html&t=Castle%20Quest%20-%20All%20Games&java=1&security=f8a25fac&sc_random=0.30840946510365685&sc_snum=1&invisible=1
>>
>>
>>
>> Also, I can see that you are not targeting your swf properly with your
>> swfobject.registerObject() call. You are targeting your wrapper div, where
>> you should be targeting the <object> tags directly. Have a read of the docs
>> for more info.
>>
>>
>> I suggest if you want to try to get to the bottom of this, that you create
>> a stripped down version of the page with just swfobject and your required
>> game swf. If you still see multiple loads of the swf, then you know it is
>> potentially swfobject related. At the moment there is just too much going on
>> in the apge to be able to clearly identify what might be causing the issue.
>>
>>
>> Aran
>>
>>
>>
>> On Mon, Aug 30, 2010 at 12:52 PM, yosha <[email protected]> wrote:
>>
>>> Hello everyone,
>>>
>>> I have an issue that I can't figure out on my own.
>>> I use SWFObject to load flashgames in a webpage.
>>> However, checking with FF3 (and Firebug) and IE, I see that the actual
>>> HTML page gets loaded between 2 and 4 times. If I remove the SWFObject
>>> Code, the page loads only once.
>>>
>>> I am not sure if this is a SWFObject issue though, however, i couldn't
>>> find a better group to track down this issue.
>>>
>>> You can see a demonstration here:
>>> http://www.yoflash.com/demo/all/castle-quest_v1.html
>>>
>>> If you click on the stats-tabs you see "Times played". If you releoad
>>> the page, the counter have probably increased between 2 and 4 times.
>>> This happens on FF as well as IE.
>>>
>>> Any tips?
>>>
>>> Regards
>>>  Yosh
>>>
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