> Use swfc. It's essentially the next generation replacement for > swfcombine, and there are few things swfcombine can do that you can't > do with swfc.
You are right! I solve the solution creating a viewer with swfc with two places with different names and merge them with my other two animation with swfcombine. > > A simple example for a "player" functionality (stop, pause, play etc.) > is attached. Hope it's of help. > Thanks a lot. Does any body tried to gather some extra-functionality (or examples) of swfcombine and swfc described in the mailing list? The manual do not give the overall picture of this powerful tool. > MovieClip timelines are independent from the main timeline. If you stop > the main timeline, MovieClips will keep running. You need to stop > them explicitly, too, e.g. with > this.my_movieclip.Stop() For this one, I realize that a movieclip in a button will loop eternally, and the timelines are independent. My solution: create a swf with a stop() on the frame that I want, merge it with the included swf and then merge again with my viewports. > Greetings > > Matthias > Thanks for the replay, and congratulations on your package! Since I am a new enthusiastic fan of swftools, probably you will see me around here often. Pedro _______________________________________________ Swftools-common mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/swftools-common
