> Use swfc. It's essentially the next generation replacement for
> swfcombine, and there are few things swfcombine can do that you can't
> do with swfc.

You are right! I solve the solution creating a viewer with swfc
with two places with different names and merge them with my other two
animation with swfcombine.

> 
> A simple example for a "player" functionality (stop, pause, play etc.)
> is attached. Hope it's of help.
> 

Thanks a lot. Does any body tried to gather some extra-functionality (or
examples) of swfcombine and swfc described in the mailing list? The
manual do not give the overall picture of this powerful tool.

> MovieClip timelines are independent from the main timeline. If you stop
> the main timeline, MovieClips will keep running. You need to stop
> them explicitly, too, e.g. with
>     this.my_movieclip.Stop()

For this one, I realize that a movieclip in a button will loop
eternally, and the timelines are independent. My solution: create a swf
with a stop() on the frame that I want, merge it with the included swf
and then merge again with my viewports. 


> Greetings
> 
> Matthias
> 
Thanks for the replay, and congratulations on your package! Since I am a
new enthusiastic fan of swftools, probably you will see me around here
often. 
Pedro


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