I discover the problem... naive and beginner problem! My filetoplay was generated in the following way: png2swf, and then I use swfc to put a stop(); in the last frame, and use the command that Matthias give me:
.swf stopfile "stopfile.swf" .put stopfile After this, I included the new file filetoload.swf in a new swfc file to work with buttons: .swf filetoload "filetoload.swf" .put filetoload Now to stop it in the first frame, instead of filetoload.stop(); as I expected I need to use filetoload.stopfile.stop();. Is this normal? Pedro On Thu, 2005-10-13 at 18:09, Pedro Jorge Caridade wrote: > Hi Matthias > I have tried your example, which is a million times simpler than mine. > However something is not working the way that I (and you) expected. > Using your file, the action filetoplay.Stop() and Stop() are not > working. The external swf file acts has her timeline is independent of > the root one (has it should). Any suggestion? Also, the buttons are not > doing the acting has they should. > > Here is the swfdump of the generated swf file. Any help is welcome. > > Thanks > Pedro > > > > A simple example for a "player" functionality (stop, pause, play etc.) > > is attached. Hope it's of help. > > > > ---- > > _______________________________________________ > Swftools-common mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/swftools-common _______________________________________________ Swftools-common mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/swftools-common
