I discover the problem... naive and beginner problem!

My filetoplay was generated in the following way: png2swf, and then I
use swfc to put a stop(); in the last frame, and use the command that
Matthias give me:

.swf stopfile "stopfile.swf"
.put stopfile

After this, I included the new file filetoload.swf in a new swfc file to
work with buttons:
.swf filetoload "filetoload.swf"
.put filetoload

Now to stop it in the first frame, instead of filetoload.stop(); as I
expected I need to use filetoload.stopfile.stop();. Is this normal?

Pedro  




On Thu, 2005-10-13 at 18:09, Pedro Jorge Caridade wrote:
> Hi Matthias
> I have tried your example, which is a million times simpler than mine.
> However something is not working the way that I (and you) expected.
> Using your file, the action filetoplay.Stop() and Stop() are not
> working. The external swf file acts has her timeline is independent of
> the root one (has it should). Any suggestion? Also, the buttons are not
> doing the acting has they should.
> 
> Here is the swfdump of the generated swf file. Any help is welcome. 
> 
> Thanks
> Pedro  
> > 
> > A simple example for a "player" functionality (stop, pause, play etc.)
> > is attached. Hope it's of help.
> > 
> 
> ----
> 

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