Is it possible to define an outline and then move individual nodes from it in a frame? The standard "move" command affects the whole shape.

If I understand you correctly, the shapes should move at different
speeds, depending on their depth / z-coordinate?

Modulating movement speed according to a parameter wouldn't do in my case. Anyhow, thank you for your tip, Matthias!

What I want to simulate with swfc is rotating a "3D" object ~8-0

The obvious approach I imagined was to define an outline, which is basically a collection of points joined by lines, and then somehow to apply a matrix operation to each point in order to simulate a movement in 3D.

Vladimir
--
Vladimir Dzhuvinov * www.valan.net * PGP key ID AC9A5C6C

Attachment: signature.asc
Description: OpenPGP digital signature

Reply via email to