On Thu, Jul 31, 2008 at 10:36:24AM +0300, Vladimir Dzhuvinov <[EMAIL 
PROTECTED]> wrote:
> The obvious approach I imagined was to define an outline, which is 
> basically a collection of points joined by lines, and then somehow to 
> apply a matrix operation to each point in order to simulate a movement 
> in 3D.

Ok, sorry- misunterstood this.

Sounds like a nifty feature. Too bad I don't have time right now to
code it...

I guess you could let some other scripting language (Python, Perl,
whatever) transform the 3D-Objects and then generate a swfc script,
though.

Greetings

Matthias




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