On Thu, Jul 31, 2008 at 10:36:24AM +0300, Vladimir Dzhuvinov <[EMAIL PROTECTED]> wrote: > The obvious approach I imagined was to define an outline, which is > basically a collection of points joined by lines, and then somehow to > apply a matrix operation to each point in order to simulate a movement > in 3D.
Ok, sorry- misunterstood this. Sounds like a nifty feature. Too bad I don't have time right now to code it... I guess you could let some other scripting language (Python, Perl, whatever) transform the 3D-Objects and then generate a swfc script, though. Greetings Matthias
