This example I made doesnt work, any help please:

This is the main movie created in Flash:

_root.createEmptyMovieClip("loadfont", _root.getNextHighestDept());

var mcLoader = new MovieClipLoader();
mcLoader.onLoadComplete = function() {
  _root.createTextField("mytext", _root.getNextHighestDept(), 0, 0, 100,
100);
  _root.mytext.text = "hello world";

  var myStyle = new TextFormat();
  myStyle.font = "Fontname";
  _root.mytext.setTextFormat(myStyle);
}
mcLoader.loadClip("BleedingCowboys.swf", loadfont);


This is the swf with font embedded (BleedingCowboys.swf) created with swfc:

.flash filename="BleedingCowboys.swf" bbox=1x1
    .font Fontname filename="BleedingCowboys.ttf"
.end


The text `hello world´ shows up (so the font is loaded) but not applied to
the text.



On Mon, Sep 29, 2008 at 11:42 AM, Eddie Adams <[EMAIL PROTECTED]> wrote:

> So if i create a swfc movie:
>
>   .font myfont "BleedingCowboys.ttf"
>
> I can set a textfield created with actionscript in Flash outside the loaded
> movie and use the font with a textformatted font named myfont?
>
> Are there any examples you could show, couldnt find any on google.
>
>
>
>
> On Mon, Sep 29, 2008 at 10:59 AM, Matthias Kramm <[EMAIL PROTECTED]> wrote:
>
>> On Mon, Sep 29, 2008 at 10:05:16AM +0200, Eddie Adams <
>> [EMAIL PROTECTED]> wrote:
>> > I would like to make a design in Flash and use a font that is created in
>> > swfc by using loadMovie (font.swf).
>>
>> Sure. If the font has a name in the swfc script, you should be able to
>> "import assets" from that movie, using the name.
>>
>> Greetings
>>
>> Matthias
>>
>>
>>
>>
>>
>

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