Chris Pugh wrote:
Attached is a simple example with a button trigger.  Press shows,
Release removes.

[ Watch what happens when you change the version number., say version=10  ;o) ]

HTH.

Regards,
Thanks! It was the .unloadMovie() that I was missing. I was trying to use .del or delete. The only thing I can't figure out now is how to get "on_key" to work. I've tried changing on_press to on_key "a", but this doesn't seem to do anything when I press the "a" key, even if the mouse is over the button. I tried adding on_key to the main body of .flash, but that causes swfc to segfault. I've searched google for 'swfc "on_key"', but that just gives me copies of the swfc source code, and a couple of pages that list available commands. None of them really say how to use it.

I didn't see a difference when changing version to 10, though.


Chris.


2009/10/29 Matthew Morgan <[email protected]>:
I've been playing around with swfc for the past couple of days, looking
though the examples online, and I can't quite seem to accomplish what I need
to do.  I just need to show a sprite, and when a key is pressed, remove it
and show another sprite instead.  I've tried several different things, and I
can't figure out how to get it to work.  Can anyone give me just a basic
skeleton of what that might look like?




--

*“* When you say "I wrote a program that crashed Windows," people just stare at you blankly and say "Hey, I got those with the system, for free." *”*

-Linus Torvalds



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