Chris Pugh wrote:
Attached is a simple example with a button trigger. Press shows,
Release removes.
[ Watch what happens when you change the version number., say version=10 ;o) ]
HTH.
Regards,
Thanks! It was the .unloadMovie() that I was missing. I was trying to
use .del or delete. The only thing I can't figure out now is how to get
"on_key" to work. I've tried changing on_press to on_key "a", but this
doesn't seem to do anything when I press the "a" key, even if the mouse
is over the button. I tried adding on_key to the main body of .flash,
but that causes swfc to segfault. I've searched google for 'swfc
"on_key"', but that just gives me copies of the swfc source code, and a
couple of pages that list available commands. None of them really say
how to use it.
I didn't see a difference when changing version to 10, though.
Chris.
2009/10/29 Matthew Morgan <[email protected]>:
I've been playing around with swfc for the past couple of days, looking
though the examples online, and I can't quite seem to accomplish what I need
to do. I just need to show a sprite, and when a key is pressed, remove it
and show another sprite instead. I've tried several different things, and I
can't figure out how to get it to work. Can anyone give me just a basic
skeleton of what that might look like?
--
*“* When you say "I wrote a program that crashed Windows," people just
stare at you blankly and say "Hey, I got those with the system, for
free." *”*
-Linus Torvalds