Chris Pugh wrote:
Attached is a simple example with a button trigger. Press shows,
Release removes.
[ Watch what happens when you change the version number., say version=10 ;o) ]
HTH.
Regards,
Chris.
Ah! I got it! I had to use the Key object. I'm not sure how on_key
works, but I never figured it out. If any body else is interested, I've
attached the example I came up with.
2009/10/29 Matthew Morgan <[email protected]>:
I've been playing around with swfc for the past couple of days, looking
though the examples online, and I can't quite seem to accomplish what I need
to do. I just need to show a sprite, and when a key is pressed, remove it
and show another sprite instead. I've tried several different things, and I
can't figure out how to get it to work. Can anyone give me just a basic
skeleton of what that might look like?
--
*“* When you say "I wrote a program that crashed Windows," people just
stare at you blankly and say "Hey, I got those with the system, for
free." *”*
-Linus Torvalds
.flash filename="sprite2.swf" bbox=300x200 version=8 fps=50 compress
.box blue_box color=green width=25 fill=blue height=25
.box red_box color=green width=25 fill=red height =25
.sprite box
.put blue_box x=0 y=0
.end
.sprite box2
.put red_box x=0 y=0
.end
.action:
_root.attachMovie("box","bl_box",2);
keyListener = new Object();
keyListener.onKeyDown = function(){
bl_box.unloadMovie();
_root.attachMovie("box2", "rd_box", 2);
};
Key.addListener(keyListener);
.end
.end