Curiously I was analyzing this part of the library a few minutes ago. It will probably be necessary to extend "Range":
extension Range where Element: Strideable { func by(n: Element.Stride) -> StrideThrough<Element> { return startIndex.stride(through: endIndex, by: n) } } The first thing that came into my head was: var rangeA = -150.0..<150 // HalfOpenInterval<Double> var rangeB = -150.0...150 // ClosedInterval<Double> var rangeC = -150..<150 // Range<Int> var rangeD = -150...150 // Range<Int> For "Range" we need to use startIndex and endIndex respectively, and with HalfOpenInterval/ClosedInterval only start and end. I do not know for you, but it seems inconsistent and redundant to me. Em sáb, 19 de dez de 2015 às 18:39, Dave Abrahams via swift-dev < swift-dev@swift.org> escreveu: > On Dec 19, 2015, at 11:44 AM, Donnacha Oisín Kidney via swift-dev < > swift-dev@swift.org> wrote: > > You can define an extension on interval types: > > extension HalfOpenInterval where Bound: Strideable { > func by(n: Bound.Stride) -> StrideTo<Bound> { > return start.stride(to: end, by: n) > } > } > > extension ClosedInterval where Bound: Strideable { > func by(n: Bound.Stride) -> StrideThrough<Bound> { > return start.stride(through: end, by: n) > } > } > > Which maybe gives you slightly more elegant usage: > > for lat in (CGFloat(-60)...60).by(30) { > print(lat) > } > > for lat in (CGFloat(-60)..<60).by(30) { > print(lat) > } > > > This is nice; why don't we put it in the standard library and get rid of > the "stride" methods? > > On 19 Dec 2015, at 18:59, Gavin Eadie via swift-dev <swift-dev@swift.org> > wrote: > > With C-style for loops to be removed from the language to general acclaim > (including mine), is the following the best way to perform the required > looping: > > for lat in (CGFloat(-60.0)).stride(through: +60.0, by: 30.0) { > path.moveToPoint(CGPointMake(-180.0, lat)) > path.lineToPoint(CGPointMake(+180.0, lat)) > } > > for lon in (CGFloat(-150.0)).stride(through: +150.0, by: 30.0) { > path.moveToPoint(CGPointMake(lon, +90.0)) > path.lineToPoint(CGPointMake(lon, -90.0)) > } > > That seems a slightly cumbersome usage. Is there a better way to > initialize the SequenceType I want to iterate over? > _______________________________________________ > swift-dev mailing list > swift-dev@swift.org > https://lists.swift.org/mailman/listinfo/swift-dev > > > _______________________________________________ > swift-dev mailing list > swift-dev@swift.org > https://lists.swift.org/mailman/listinfo/swift-dev > > > -Dave > > > > _______________________________________________ > swift-dev mailing list > swift-dev@swift.org > https://lists.swift.org/mailman/listinfo/swift-dev >
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