> On Oct 26, 2017, at 9:40 AM, Xiaodi Wu <xiaodi...@gmail.com> wrote:
>
> On Thu, Oct 26, 2017 at 11:38 AM, Jonathan Hull <jh...@gbis.com
> <mailto:jh...@gbis.com>> wrote:
>
>> On Oct 26, 2017, at 9:34 AM, Xiaodi Wu <xiaodi...@gmail.com
>> <mailto:xiaodi...@gmail.com>> wrote:
>>
>> On Thu, Oct 26, 2017 at 10:57 AM, Jonathan Hull <jh...@gbis.com
>> <mailto:jh...@gbis.com>> wrote:
>>
>>> On Oct 26, 2017, at 8:19 AM, Xiaodi Wu <xiaodi...@gmail.com
>>> <mailto:xiaodi...@gmail.com>> wrote:
>>>
>>>
>>> On Thu, Oct 26, 2017 at 07:52 Jonathan Hull <jh...@gbis.com
>>> <mailto:jh...@gbis.com>> wrote:
>>>> On Oct 25, 2017, at 11:22 PM, Xiaodi Wu <xiaodi...@gmail.com
>>>> <mailto:xiaodi...@gmail.com>> wrote:
>>>>
>>>> On Wed, Oct 25, 2017 at 11:46 PM, Jonathan Hull <jh...@gbis.com
>>>> <mailto:jh...@gbis.com>> wrote:
>>>> As someone mentioned earlier, we are trying to square a circle here. We
>>>> can’t have everything at once… we will have to prioritize. I feel like
>>>> the precedent in Swift is to prioritize safety/correctness with an option
>>>> ignore safety and regain speed.
>>>>
>>>> I think the 3 point solution I proposed is a good compromise that follows
>>>> that precedent. It does mean that there is, by default, a small
>>>> performance hit for floats in generic contexts, but in exchange for that,
>>>> we get increased correctness and safety. This is the exact same tradeoff
>>>> that Swift makes for optionals! Any speed lost can be regained by
>>>> providing a specific override for FloatingPoint that uses ‘&==‘.
>>>>
>>>> My point is not about performance. My point is that `Numeric.==` must
>>>> continue to have IEEE floating-point semantics for floating-point types
>>>> and integer semantics for integer types, or else existing uses of
>>>> `Numeric.==` will break without any way to fix them. The whole point of
>>>> *having* `Numeric` is to permit such generic algorithms to be written. But
>>>> since `Numeric.==` *is* `Equatable.==`, we have a large constraint on how
>>>> the semantics of `==` can be changed.
>>>
>>> It would also conform to the new protocol and have it’s Equatable
>>> conformance depreciated. Once we have conditional conformances, we can add
>>> Equatable back conditionally. Also, while we are waiting for that, Numeric
>>> can provide overrides of important methods when the conforming type is
>>> Equatable or FloatingPoint.
>>>
>>>
>>>> For example, if someone wants to write a generic function that works both
>>>> on Integer and FloatingPoint, then they would have to use the new protocol
>>>> which would force them to correctly handle cases involving NaN.
>>>>
>>>> What "new protocol" are you referring to, and what do you mean about
>>>> "correctly handling cases involving NaN"? The existing API of `Numeric`
>>>> makes it possible to write generic algorithms that accommodate both
>>>> integer and floating-point types--yes, even if the value is NaN. If you
>>>> change the definition of `==` or `<`, currently correct generic algorithms
>>>> that use `Numeric` will start to _incorrectly_ handle NaN.
>>>
>>>
>>> #1 from my previous email (shown again here):
>>>>> Currently, I think we should do 3 things:
>>>>>
>>>>> 1) Create a new protocol with a partial equivalence relation with
>>>>> signature of (T, T)->Bool? and automatically conform Equatable things to
>>>>> it
>>>>> 2) Depreciate Float, etc’s… Equatable conformance with a warning that it
>>>>> will eventually be removed (and conform Float, etc… to the partial
>>>>> equivalence protocol)
>>>>> 3) Provide an '&==‘ relation on Float, etc… (without a protocol) with the
>>>>> native Float IEEE comparison
>>>
>>>
>>> In this case, #2 would also apply to Numeric. You can think of the new
>>> protocol as a failable version of Equatable, so in any case where it can’t
>>> meet equatable’s rules, it returns nil.
>>>
>>> Again, Numeric makes possible the generic use of == with floating-point
>>> semantics for floating-point values and integer semantics for integer
>>> values; this design would not.
>>
>> Correct. I view this as a good thing, because another way of saying that
>> is: “it makes possible cases where == sometimes conforms to the rules of
>> Equatable and sometimes doesn’t." Under the solution I am advocating,
>> Numeric would instead allow generic use of '==?’.
>>
>> I suppose an argument could be made that we should extend ‘&==‘ to Numeric
>> from FloatingPoint, but then we would end up with the Rust situation you
>> were talking about earlier…
>>
>> This would break any `Numeric` algorithms that currently use `==` correctly.
>> There are useful guarantees that are common to integer `==` and IEEE
>> floating-point `==`; namely, they each model equivalence of their respective
>> types at roughly what IEEE calls "level 1" (as numbers, rather than as their
>> representation or encoding). Breaking that utterly eviscerates `Numeric`.
>
> Nope. They would continue to work as they always have, but would have a
> depreciation warning on them. The authors of those algorithms would have a
> full depreciation cycle to update the algorithms. Fixits would be provided
> to make conversion easier.
>
> After the depreciation cycle, Numeric would no longer guarantee a common
> "level 1" comparison for conforming types.
Sure there would... Semantically, NaN != NaN regardless of the underlying type,
it's just that native integer types don't have a way to represent NaN so it
can't come up with them.
(Unless I'm misunderstanding something again)
- Dave Sweeris
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