> On Oct 26, 2017, at 2:57 PM, Greg Parker via swift-dev <swift-dev@swift.org> 
> wrote:
> 
>> 
>> On Oct 26, 2017, at 11:47 AM, Xiaodi Wu via swift-dev <swift-dev@swift.org 
>> <mailto:swift-dev@swift.org>> wrote:
>> 
>> On Thu, Oct 26, 2017 at 1:30 PM, Jonathan Hull <jh...@gbis.com 
>> <mailto:jh...@gbis.com>> wrote:
>> Now you are just being rude. We all want Swift to be awesome… let’s try to 
>> keep things civil.
>> 
>> Sorry if my reply came across that way! That wasn't at all the intention. I 
>> really mean to ask you those questions and am interested in the answers:
>> 
>> Unless I misunderstand, you're arguing that your proposal is superior to 
>> Rust's design because of a new operator that returns `Bool?` instead of 
>> `Bool`; if so, how is it that you haven't reproduced Rust's design problem, 
>> only with the additional syntax involved in unwrapping the result?
>> 
>> And if, as I understand, your argument is that your design is superior to 
>> Rust's *because* it requires unwrapping, then isn't the extent to which 
>> people will avoid using the protocol unintentionally also equally and 
>> unavoidably the same extent to which it makes Numeric more cumbersome?
>> 
>> You said it was impossible, so I gave you a very quick example showing that 
>> the current behavior was still possible.  I wasn’t recommending that 
>> everyone should only ever use that example for all things.
>> 
>> For FloatingPoint, ‘(a &== b) == true’ would mimic the current behavior 
>> (bugs and all). It may not hold for all types.
>> 
>> No, the question was how it would be possible to have these guarantees hold 
>> for `Numeric`, not merely for `FloatingPoint`, as the purpose is to use 
>> `Numeric` for generic algorithms. This requires additional semantic 
>> guarantees on what you propose to call `&==`.
> 
> Would something like this work?
> 
> Numeric.== -> Bool 
> traps on NaN etc.
> 
> Numeric.==? -> Bool? 
> returns nil on NaN etc. You likely don't want this unless you know something 
> about floating-point.
> 
> Numeric.&== -> Bool
> is IEEE equality. You should not use this unless you are a floating-point 
> expert.
> 
> The experts can get high performance or sophisticated numeric behavior. The 
> rest of us who naïvely use == get a relatively foolproof floating-point 
> model. (There is no difference among these three operators for fixed-size 
> integers, of course.)
> 
> This is analogous to what Swift does with integer overflow. I would further 
> argue the other Numeric operators like + should be extended to the same 
> triple of trap or optional or just-do-it. We already have two of those three 
> operators for integer addition after all.
> 
> Numeric.+ -> T
> traps on FP NaN and integer overflow
> 
> Numeric.+? -> T?
> returns nil on FP NaN and integer overflow
> 
> Numeric.&+ -> T
> performs FP IEEE addition and integer wraparound

Works for me (although I'd prefer it if we could we stick to one side for the 
"modifier" symbols -- either "&+" and  "?+", or "+&" and "+?", and likewise for 
"==" and its variants)

Should `Numeric` have extensions that define the variants in terms of `==`, so 
that authors of custom types don't have to think about it if they don't want to?

- Dave Sweeris
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