> On Nov 2, 2017, at 5:10 PM, Stephen Canon via swift-dev <swift-dev@swift.org> 
> wrote:
> 
> On Nov 2, 2017, at 7:22 PM, Xiaodi Wu via swift-dev <swift-dev@swift.org 
> <mailto:swift-dev@swift.org>> wrote:
> 
>> On Thu, Nov 2, 2017 at 5:22 PM, Matthew Johnson <matt...@anandabits.com 
>> <mailto:matt...@anandabits.com>> wrote:
>> 
>>> On Nov 2, 2017, at 5:20 PM, Jonathan Hull via swift-dev 
>>> <swift-dev@swift.org <mailto:swift-dev@swift.org>> wrote:
>>> 
>>> It looks like we have a good solution.  Per Steve and David’s suggestions:
>>> 
>>> 1) Make FloatingPoint == reflexive
>>> 
>>> 2) Add &== to FloatingPoint for those who specifically want IEEE behavior
>>> 
>>> 3) Add a warning + fixit to ‘a != a’ 
>>> 
>>> We should take this to evolution…
>> 
>> Looks like a winner to me.
>> 
>> Again, there remain several problems with this design. In the concrete 
>> context, the syntax `&==` suggests that it is a compatibility, legacy, or 
>> specialized function not to be preferred over `==`. This makes Swift deviate 
>> from every other programming language, creating a new footgun for 
>> experienced developers, and encourages a performance hit where one is not 
>> demonstrably necessary (most operations that ask about UI coordinates, say, 
>> will never have NaN as an input).
> 
> This is a real concern, which I don’t think can be dismissed easily. It’s 
> really the only major concern that I have, however.

If performance is a big concern, I think we can reclaim it in many common use 
cases with just a little help from the compiler.  Basically, if there are cases 
that can be guaranteed not to have NaN (e.g. a literal), then we can just use 
the machine instruction.

Also, we could consider moving &== from FloatingPoint to Numeric. 

Thanks,
Jon
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