> On Dec 19, 2017, at 2:27 PM, Ted Kremenek <kreme...@apple.com> wrote:
> 
> Fair enough.
> 
> We care about swiftc and llbuild building a variety of platforms today — 
> FreeBSD, Rasberry Pi, etc.  My impression is that C++14 is generally 
> supported by both (a) the mininum versions of the distributions we support 
> today and (b) the current versions of the platforms we’d like to expand Swift 
> to in the future.  Does that sound right?  I suspect you went through the 
> same kind of reasoning with llbuild.

It sounds reasonable, but to be honest I never did an audit of what platforms 
supported C++14.

I do think that we could always use the Clang++ we build as part of Swift to 
build Swift itself. By that logic, it seems reasonable to expect we could 
always have C++14 support, although it does mean that porters would need modern 
Clang to support their platform. However, that is likely largely a prerequisite 
for Swift to work as well.

 - Daniel

> 
> On Dec 19, 2017, 2:23 PM -0800, Daniel Dunbar <daniel_dun...@apple.com>, 
> wrote:
>> It wasn’t changed, it has *always* been C++14 since the day we open sourced 
>> it. I only investigated the platforms we officially support (Ubuntu 
>> 14.04/15.10 at the time, and macOS 10.10+ IIRC).
>> 
>> - Daniel
>> 
>>> On Dec 19, 2017, at 2:21 PM, Ted Kremenek <kreme...@apple.com> wrote:
>>> 
>>> Daniel,
>>> 
>>> When you changed llbuild to require C++14, what platforms did you take into 
>>> account with that change? If you have already done the assessment here it 
>>> could speed a resolution of a decision.
>>> 
>>> Thanks,
>>> Ted
>>> 
>>>> On Dec 13, 2017, at 3:19 PM, Daniel Dunbar via swift-lldb-dev 
>>>> <swift-lldb-...@swift.org> wrote:
>>>> 
>>>> FWIW, llbuild requires C++14.
>>>> 
>>>> We have to do some minor shenanigans to workaround bugs in libstdc++ on 
>>>> 14.04, and our use is probably minimal, but just throwing that out there.
>>>> 
>>>> - Daniel
>>>> 
>>>>> On Dec 13, 2017, at 1:45 PM, Jordan Rose via swift-lldb-dev 
>>>>> <swift-lldb-...@swift.org> wrote:
>>>>> 
>>>>> No one else has commented on this yet today, so I'll put in that I don't 
>>>>> have any objections to this and don't foresee any major problems. The one 
>>>>> place where we'd need to be careful is with LLDB, which imports Swift 
>>>>> headers; if Swift is going to move to C++14, then Swift-LLDB probably has 
>>>>> to as well. LLDB folks, what do you think?
>>>>> 
>>>>> The other thing to check is if our minimum Clang or libstdc++ 
>>>>> requirements on Linux didn't support C++14. It looks like our README is 
>>>>> vague on that, but LLDB already suggests a minimum requirement of Clang 
>>>>> 3.5, which is new enough. I suspect we're okay here.
>>>>> 
>>>>> Jordan
>>>>> 
>>>>> 
>>>>>> On Dec 13, 2017, at 10:36, Saleem Abdulrasool via swift-dev 
>>>>>> <swift-dev@swift.org> wrote:
>>>>>> 
>>>>>> Hi,
>>>>>> 
>>>>>> The newer Windows SDK requires the use of C++14 (the SDK headers use 
>>>>>> `auto` return types without trailing type information). Joe mentioned 
>>>>>> that there was some interest in switching the rest of swift to C++14 as 
>>>>>> well. I figured that I would just start a thread here to determine if 
>>>>>> this is okay to do globally rather than just specifically for the 
>>>>>> Windows builds to ensure that we can build the Windows components.
>>>>>> 
>>>>>> Thanks.
>>>>>> 
>>>>>> --
>>>>>> Saleem Abdulrasool
>>>>>> compnerd (at) compnerd (dot) org
>>>>>> _______________________________________________
>>>>>> swift-dev mailing list
>>>>>> swift-dev@swift.org
>>>>>> https://lists.swift.org/mailman/listinfo/swift-dev
>>>>> 
>>>>> _______________________________________________
>>>>> swift-lldb-dev mailing list
>>>>> swift-lldb-...@swift.org
>>>>> https://lists.swift.org/mailman/listinfo/swift-lldb-dev
>>>> 
>>>> _______________________________________________
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>>> 
>> 

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