If we are to enforce a different type signature for factory initializers vs
required/convenience initializers (which would greatly simplify this issue), if
I’m understanding correctly, there shouldn’t be a need to be able to “return”
self.init(), right? Because you could do this instead:
public class ConcreteBase {
private init(type2: InformationToSwitchOn) {
//Default implementation here
}
public factory init (type: InformationToSwitchOn) {
if … {
return SpecialSubclass(type) //Handle a special case
with a more efficient implementation
}
return ConcreteBase(type) //Handle the general case with the
main class
}
}
class SpecialSubclass : ConcreteBase {}
> On Mar 30, 2016, at 3:30 AM, Jonathan Hull <[email protected]> wrote:
>
> Doh!
>
> Sorry, typed that up in mail while working on something else at the same
> time. We shouldn’t allow an init with the same signature. self.init() could
> be called with different parameters. Trying to call the factory method from
> the factory method should generate an error.
>
> We probably also want to disallow having an init with the same signature in
> subclasses as well (we could pass the same info with different parameter
> names) as a subclass which doesn’t override it would again be calling the
> factory method. Ultimately, I would like to see the ability to override the
> factory method with the behavior I described earlier… but that is for a later
> proposal.
>
> Basically we should be able to return anything which adheres to the type, so
> we are free to use other initializers on the class/subclasses.
>
> Thanks,
> Jon
>
>
>> On Mar 30, 2016, at 3:10 AM, Riley Testut <[email protected]
>> <mailto:[email protected]>> wrote:
>>
>> Ah, good catch. Would that be confusing as to whether self.init() would lead
>> to an infinite loop, or call the required initializer? Unlike convenience
>> initializers, factory initializers might have the same signature as the
>> required ones.
>>
>>> On Mar 30, 2016, at 2:52 AM, Jonathan Hull <[email protected]
>>> <mailto:[email protected]>> wrote:
>>>
>>> Agreed. I would like to see what I was referring to as “stage 1” in this
>>> proposal, and we can (hopefully) add on a full solution over time. (I just
>>> wanted to make sure we considered those cases so we didn’t block future
>>> improvements)
>>>
>>> Looking at the proposal, my only contention would be that we should also
>>> allow self.init() to be called from the factory init (similar to a
>>> convenience init). It could still be used with an AbstractBase as shown in
>>> your example (especially when dealing with protocols), but it shouldn’t
>>> force us to be abstract in the class case.
>>>
>>> In other words, we should also be able to do the following:
>>>
>>> public class ConcreteBase {
>>>
>>> private init(type: InformationToSwitchOn) {
>>> //Default implementation here
>>> }
>>>
>>> public factory init (type: InformationToSwitchOn) {
>>> if … {
>>> return SpecialSubclass(type) //Handle a special case
>>> with a more efficient implementation
>>> }
>>> return self.init(type) //Handle the general case with the main
>>> class
>>> }
>>> }
>>>
>>> class SpecialSubclass : ConcreteBase {}
>>>
>>>
>>>
>>> The behavior should simply be that we can return any init’d object that
>>> conforms to the given type.
>>>
>>> Thanks,
>>> Jon
>>>
>>>
>>>> On Mar 30, 2016, at 2:20 AM, Riley Testut <[email protected]
>>>> <mailto:[email protected]>> wrote:
>>>>
>>>> Ultimately, while these are good points, I feel the full mechanism for
>>>> class clusters belong in a separate proposal. The focus for this one I
>>>> believe should be the underlying mechanism of factory initializers; should
>>>> that be approved, then we can focus on adding additional features on top
>>>> of it.
>>>>
>>>> That being said, I’ve written up essentially a final version of the
>>>> proposal, which you can find here:
>>>> https://github.com/rileytestut/swift-evolution/blob/master/proposals/NNNN-factory-initializers.md
>>>>
>>>> <https://github.com/rileytestut/swift-evolution/blob/master/proposals/NNNN-factory-initializers.md>.
>>>> Assuming everyone is happy with it, I’ll send a pull request in the next
>>>> few days to the main-repo. But please, give any last minute feedback now!
>>>>
>>>>> On Mar 24, 2016, at 5:12 PM, Jonathan Hull <[email protected]
>>>>> <mailto:[email protected]>> wrote:
>>>>>
>>>>> Comments inline.
>>>>>
>>>>>> On Mar 24, 2016, at 12:10 AM, Riley Testut <[email protected]
>>>>>> <mailto:[email protected]>> wrote:
>>>>>>
>>>>>> While I do believe your proposed additions have their benefits, my gut
>>>>>> tells me this is too large a change to Swift for an arguably small gain.
>>>>>> For this proposal, I'm wanting to keep the change as minimalistic as
>>>>>> possible, while still providing enough flexibility and use cases to
>>>>>> warrant it.
>>>>>
>>>>> I can definitely see the argument that extensibility is out of scope for
>>>>> Swift 3, but I do want to make sure that it is possible for us to have
>>>>> extensibility in the future (that we don’t block ourselves from doing it).
>>>>>
>>>>> I strongly disagree that the gain is small. One of the core benefits of
>>>>> both Swift/ObjC (and now POP) is the ability to extend things post-hoc,
>>>>> without access to the original code.
>>>>>
>>>>> I often write libraries & SDKs, so the users of my code don't have access
>>>>> to the original code. I guess extensibility is less necessary when you
>>>>> control the entire codebase, but you still have to refactor your factory
>>>>> whenever you subclass (or adhere to a protocol), which I find problematic.
>>>>>
>>>>> This is something I run into a lot while writing actual code, so it isn’t
>>>>> just a theoretical concern.
>>>>>
>>>>>
>>>>>
>>>>>> Interesting you bring up the registering of subclasses, as that is
>>>>>> similar to the very original proposal, and actually similar to what I'm
>>>>>> doing in my own app. Effectively, I have an Objective-C base class, and
>>>>>> in +load it dynamically finds all subclasses using the Objective-C
>>>>>> runtime, and stores a reference to them. Then in the initializer, it
>>>>>> returns the appropriate subclass based on the initialization parameters.
>>>>>> This was my solution to the superclass not having to explicitly know
>>>>>> each individual subclass.
>>>>>>
>>>>>> Using factory initializers, however, this pattern could be used in pure
>>>>>> Swift, albeit with some minor modifications. At program start, the
>>>>>> program could register subclasses with the superclass, and then in the
>>>>>> initializer would simply return the appropriate subclass (similar to
>>>>>> NSURLProtocol, I believe).
>>>>>
>>>>> Yes, I have also used load in this way in ObjC. In Swift, I think the
>>>>> compiler could easily build an array/table of the overloads of factory
>>>>> inits. This avoids having to register explicitly (the declaration itself
>>>>> implies intent to register), and doesn’t take up any cycles during
>>>>> execution.
>>>>>
>>>>> I ran into the problem of when to register the other day in a current
>>>>> project, as Swift doesn’t have an equivalent to +load that I am aware of.
>>>>> I had to settle for something of a hack which gets called on first use…
>>>>> but it was only a partial solution which worked in that particular case.
>>>>> How do the swift classes/enums/structs get called to register themselves?
>>>>>
>>>>> We may want to propose adding a +load equivalent for Swift types, since
>>>>> it does come up occasionally. It is one of those things which you don’t
>>>>> need often, but when you do, you really need it. Ironically, this was
>>>>> one of the uses of the original feature I talked about earlier (we used
>>>>> it to provide the equivalent of +load, awakeFromNib, etc… in the
>>>>> language).
>>>>>
>>>>>
>>>>>
>>>>>> As for rationale for protocol (factory) initializers, a common pattern
>>>>>> I've come across when developing my internal frameworks is to design a
>>>>>> protocol, and then to provide a default implementation of the protocol
>>>>>> with a type (typically a struct). I feel this relationship could be
>>>>>> bridged easier by simply returning this type from a protocol
>>>>>> initializer, which could even potentially allow me to declare the actual
>>>>>> type as private, so for all intents and purposes the client does simply
>>>>>> get an initialized protocol object (similar in part to creating an
>>>>>> anonymous class conforming to a protocol in Java).
>>>>>
>>>>> I strongly agree that we should have factory initializers for protocols
>>>>> for the reasons you state here, plus many others. It just seems like a
>>>>> natural fit.
>>>>>
>>>>>
>>>>> I would like to see a 3 stage approach:
>>>>>
>>>>> Stage 1: Declaring an init as “factory” allows you to return any fully
>>>>> inited object which fits the type (including calling self.init like a
>>>>> convenience init would and then returning it). If the init is failable,
>>>>> you can also return nil. This works both on classes and protocols.
>>>>>
>>>>> Stage 2: The compiler builds a table of the overrides of a given factory
>>>>> init, and there is some syntax to call them (e.g. “let sub =
>>>>> subclasses.init(value)”) such that the first one to return non-nil is the
>>>>> return value to that call. Thorsten’s depth first + alphabetical
>>>>> ordering would be adequate to make the behavior predictable. Again, this
>>>>> should work for both classes and protocols. (I am open to better ideas
>>>>> for syntax/naming)
>>>>>
>>>>> Stage 3: We allow greater control over the ordering in the table. This
>>>>> still needs thought both on syntax and method. Something similar to
>>>>> operator precedence (or autolayout priority) would work in a pinch, but
>>>>> isn’t super elegant. In practice, it might be enough just to be able to
>>>>> declare that something needs to be before/after a specific subclass in
>>>>> the list.
>>>>>
>>>>>
>>>>> Note: A slightly different approach to stage 2 (for classes) might have
>>>>> only the direct subclasses in the table, and then the subclasses have the
>>>>> option to call off to their own subclasses in the same manner if desired.
>>>>> This has the tradeoff that each level needs to plan for extensibility
>>>>> (i.e. you can’t override something which wasn’t expecting to be
>>>>> subclassed), but I do like how it simplifies the model a bit.
>>>>>
>>>>> I have a feeling that the proper syntax for stages 2/3 may become more
>>>>> obvious once the design work around mixins/protocols+storage gets done.
>>>>> It may just fall out of the disambiguation syntax...
>>>>>
>>>>> Thanks,
>>>>> Jon
>>>>>
>>>>>> On Mar 22, 2016, at 5:21 PM, Jonathan Hull <[email protected]
>>>>>> <mailto:[email protected]>> wrote:
>>>>>>
>>>>>>>
>>>>>>> Yes and No.
>>>>>>> Yes, because this is a problem I run into all the time, and I really
>>>>>>> want swift to have a solution for it. I especially like Brent’s idea of
>>>>>>> a protocol init.
>>>>>>> No, because I have gotten a bit greedy. I want us to take a step back
>>>>>>> and look at the underlying problem to see if we can come up with
>>>>>>> something which completely solves it… and I think factories get us only
>>>>>>> part way there. Let’s take a moment and see if we can create something
>>>>>>> uniquely swift before we copy/paste existing solutions.
>>>>>>> Think about Cocoa’s class clusters for a moment. I love them, but they
>>>>>>> are a pain to subclass. To the level where any beginning Cocoa
>>>>>>> instruction tells you explicitly not to subclass them. Similarly, even
>>>>>>> in my own factories, they are always a pain to extend.
>>>>>>> I want our factory inits to be extensible by default.
>>>>>>>
>>>>>>> By extensible, I mean that I want to be able to add a new subclass (or
>>>>>>> a new entity satisfying a protocol), and have it come out of the
>>>>>>> factory when appropriate without editing the base class! Madness, I
>>>>>>> know, but:
>>>>>>> 1) I may not have access to the source of the base class (e.g. Cocoa
>>>>>>> Collections)
>>>>>>> 2) I always feel a bit dirty giving the base class knowledge of it’s
>>>>>>> subclasses
>>>>>>> 3) It is a royal pain, and a potential source of errors as things get
>>>>>>> refactored when adding new subclasses
>>>>>>>
>>>>>>> I think I have at least the seed of an idea of how to solve this, and I
>>>>>>> am hoping that one of you (who are all much smarter than I) might have
>>>>>>> the key to getting it the rest of the way.
>>>>>>> I ran into this problem again last week, and it made me think of an old
>>>>>>> language I used to use...
>>>>>>> There was a small programming language I used to use in the 90’s which
>>>>>>> had an interesting core language feature we called “handlers”. These
>>>>>>> were a lot like registering for notifications, except that writing a
>>>>>>> function (with a special “Handler” attribute: “Handler func
>>>>>>> myFuncName()") was all you needed to do to register. Writing “Handle
>>>>>>> myFuncName()” would then systematically call every function with that
>>>>>>> name and the Handler attribute.
>>>>>>> That is, instead of calling a single function, it would systematically
>>>>>>> call a series of functions (all with the same name).
>>>>>>> There was one other thing that made these handlers special. Each one
>>>>>>> had the option, when it was called, to reply that it was the one true
>>>>>>> handler, and the others didn’t need to be called. Basically, it said
>>>>>>> “I've got this!”. This even allowed it to return a result to the caller.
>>>>>>> The original intent of this feature (and why it was a core language
>>>>>>> feature) was to handle events. It would handle things like hit testing
>>>>>>> and key events fairly elegantly. It was a powerful feature, so it was
>>>>>>> quickly used for other things. It made things like plug-ins
>>>>>>> ridiculously simple. We even used it for a form of error handling.
>>>>>>> I remember helping to write a page layout program in it, and we used
>>>>>>> handlers not just for the hit testing, but for the tool palette as
>>>>>>> well. The end result was that you were able to add new shapes and new
>>>>>>> tools without modifying existing code at all. It is a feature I miss
>>>>>>> all the time...
>>>>>>>
>>>>>>> That is more power than we need here, but it provided me the
>>>>>>> inspiration for a potential solution to the factory problem. Back to
>>>>>>> swift…
>>>>>>>
>>>>>>> The idea here is to give each interested subclass a chance to say “I've
>>>>>>> got this!”. The factory init runs through each of the subclasses’
>>>>>>> overrides until it finds one that doesn’t return nil. New subclasses
>>>>>>> can be added and they will be given a chance as well (without modifying
>>>>>>> the base class). The first subclass to successfully init wins. (only
>>>>>>> subclasses which override the factory init would be considered)
>>>>>>>
>>>>>>> class AbstractBase {
>>>>>>> public factory init?(type: InformationToSwitchOn){
>>>>>>> //I like having an explicit call, so that the traditional
>>>>>>> (non-distributed) factory is possible as well
>>>>>>> return factory.init(type) //We could also call this
>>>>>>> “subclass.init(type)” to mirror super
>>>>>>> }
>>>>>>> }
>>>>>>> class ConcreteImplementation : AbstractBase {
>>>>>>> public factory override init?(type: InformationToSwitchOn){
>>>>>>> guard type == compatibleWithThisType else {return nil} //If
>>>>>>> info doesn’t work for us, we return nil, and the next class gets a shot
>>>>>>> //Init concrete type here
>>>>>>> }
>>>>>>> }
>>>>>>>
>>>>>>> The main issue which still needs to be solved is that the order they
>>>>>>> get called sometimes really matters (this was solved by a well defined
>>>>>>> ordering + IDE features in the language mentioned above). For the most
>>>>>>> part, as long as subclasses are called before their superclasses (or
>>>>>>> there is a some method for cascading), it works. There are still times
>>>>>>> where you want to define a specific ordering though (e.g. a new
>>>>>>> subclass wants to get called before an existing subclasses to override
>>>>>>> some of it’s use cases).
>>>>>>> I see a few options (and I would love to hear more):
>>>>>>> - subclasses define a numeric precedence (similar to operators now).
>>>>>>> This is probably the most effective stop-gap solution, but is not
>>>>>>> elegant.
>>>>>>> - subclasses do whatever we change operator precedence to do in the
>>>>>>> future
>>>>>>> - optionally allow subclasses to name another specific subclass that
>>>>>>> they are before/after
>>>>>>> - allow subclasses to declare that they would like to be earlier or
>>>>>>> later (or that they don’t care) in the calling list. subclasses defined
>>>>>>> outside of the module where the base class was defined would be placed
>>>>>>> more extremely early/late. Exact order is undefined, but rough ordering
>>>>>>> is possible.
>>>>>>> - return (to the superclass) an array of all subclasses which
>>>>>>> successfully inited. It can then select which one it wants and return
>>>>>>> it. This seems overly inefficient to me, since you are initializing a
>>>>>>> bunch of unused objects.
>>>>>>> - <Your idea here>
>>>>>>>
>>>>>>> The end result is that you can extend factories of both classes and
>>>>>>> protocols without access to the original source code.
>>>>>>>
>>>>>>> I also don’t think that the base should always need to be abstract.
>>>>>>> Factory inits should allow returning subclasses as a way of replacing
>>>>>>> themselves with a subclass, and returning nil if they are failable, but
>>>>>>> if there is no return (or return self), it can create an instance of
>>>>>>> itself. This way, it provides a customization point where subclasses
>>>>>>> can handle special cases, but the class itself provides an obvious
>>>>>>> default (i.e. a much less messy form of class cluster).
>>>>>>>
>>>>>>> class Base {
>>>>>>> public factory init(type: InformationToSwitchOn){
>>>>>>> if let subclass = factory.init(type){
>>>>>>> return subclass
>>>>>>> }
>>>>>>> return self.init()//If subclasses didn’t work, initialize
>>>>>>> ourselves
>>>>>>> }
>>>>>>> }
>>>>>>>
>>>>>>> Thoughts? Too crazy to consider?
>>>>>>>
>>>>>>> Thanks,
>>>>>>> Jon
>>>>>>>
>>>>>>> On Feb 8, 2016, at 11:26 AM, Charles Srstka <cocoadev at
>>>>>>> charlessoft.com
>>>>>>> <https://lists.swift.org/mailman/listinfo/swift-evolution>> wrote:
>>>>>>>
>>>>>>> >> On Dec 17, 2015, at 3:41 PM, Riley Testut via swift-evolution
>>>>>>> >> <swift-evolution at swift.org
>>>>>>> >> <https://lists.swift.org/mailman/listinfo/swift-evolution>> wrote:
>>>>>>> >>
>>>>>>> >> Recently, I proposed the idea of adding the ability to implement the
>>>>>>> >> "class cluster" pattern from Cocoa (Touch) in Swift. However, as we
>>>>>>> >> discussed it and came up with different approaches, it evolved into
>>>>>>> >> a functionality that I believe is far more beneficial to Swift, and
>>>>>>> >> subsequently should be the focus of its own proposal. So here is the
>>>>>>> >> improved (pre-)proposal:
>>>>>>> >>
>>>>>>> >> # Factory Initializers
>>>>>>> >>
>>>>>>> >> The "factory" pattern is common in many languages, including
>>>>>>> >> Objective-C. Essentially, instead of initializing a type directly, a
>>>>>>> >> method is called that returns an instance of the appropriate type
>>>>>>> >> determined by the input parameters. Functionally this works well,
>>>>>>> >> but ultimately it forces the client of the API to remember to call
>>>>>>> >> the factory method instead, rather than the type's initializer. This
>>>>>>> >> might seem like a minor gripe, but given that we want Swift to be as
>>>>>>> >> approachable as possible to new developers, I think we can do better
>>>>>>> >> in this regard.
>>>>>>> >>
>>>>>>> >> Rather than have a separate factory method, I propose we build the
>>>>>>> >> factory pattern right into Swift, by way of specialized “factory
>>>>>>> >> initializers”. The exact syntax was proposed by Philippe Hausler
>>>>>>> >> from the previous thread, and I think it is an excellent solution:
>>>>>>> >>
>>>>>>> >> class AbstractBase {
>>>>>>> >> public factory init(type: InformationToSwitchOn) {
>>>>>>> >> return ConcreteImplementation(type)
>>>>>>> >> }
>>>>>>> >> }
>>>>>>> >>
>>>>>>> >> class ConcreteImplementation : AbstractBase {
>>>>>>> >>
>>>>>>> >> }
>>>>>>> >>
>>>>>>> >> Why exactly would this be useful in practice? In my own development,
>>>>>>> >> I’ve come across a few places where this would especially be
>>>>>>> >> relevant:
>>>>>>> >>
>>>>>>> >> ## Class Cluster/Abstract Classes
>>>>>>> >> This was the reasoning behind the original proposal, and I still
>>>>>>> >> think it would be a very valid use case. The public superclass would
>>>>>>> >> declare all the public methods, and could delegate off the specific
>>>>>>> >> implementations to the private subclasses. Alternatively, this
>>>>>>> >> method could be used as an easy way to handle
>>>>>>> >> backwards-compatibility: rather than litter the code with branches
>>>>>>> >> depending on the OS version, simply return the OS-appropriate
>>>>>>> >> subclass from the factory initializer. Very useful.
>>>>>>> >>
>>>>>>> >> ## Protocol Initializers
>>>>>>> >> Proposed by Brent Royal-Gordon, we could use factory initializers
>>>>>>> >> with protocol extensions to return the appropriate instance
>>>>>>> >> conforming to a protocol for the given needs. Similar to the class
>>>>>>> >> cluster/abstract class method, but can work with structs too. This
>>>>>>> >> would be closer to the factory method pattern, since you don’t need
>>>>>>> >> to know exactly what type is returned, just the protocol it conforms
>>>>>>> >> to.
>>>>>>> >>
>>>>>>> >> ## Initializing Storyboard-backed View Controller
>>>>>>> >> This is more specific to Apple Frameworks, but having factory
>>>>>>> >> initializers could definitely help here. Currently, view controllers
>>>>>>> >> associated with a storyboard must be initialized from the client
>>>>>>> >> through a factory method on the storyboard instance (storyboard.
>>>>>>> >> instantiateViewControllerWithIdentifier()). This works when the
>>>>>>> >> entire flow of the app is storyboard based, but when a single
>>>>>>> >> storyboard is used to configure a one-off view controller, having to
>>>>>>> >> initialize through the storyboard is essentially use of private
>>>>>>> >> implementation details; it shouldn’t matter whether the VC was
>>>>>>> >> designed in code or storyboards, ultimately a single initializer
>>>>>>> >> should “do the right thing” (just as it does when using XIBs
>>>>>>> >> directly). A factory initializer for a View Controller subclass
>>>>>>> >> could handle the loading of the storyboard and returning the
>>>>>>> >> appropriate view controller.
>>>>>>> >>
>>>>>>> >> Here are some comments from the previous thread that I believe are
>>>>>>> >> still relevant:
>>>>>>> >>
>>>>>>> >>
>>>>>>> >>> On Dec 9, 2015, at 1:06 PM, Philippe Hausler <phausler at apple.com
>>>>>>> >>> <https://lists.swift.org/mailman/listinfo/swift-evolution>> wrote:
>>>>>>> >>>
>>>>>>> >>> I can definitely attest that in implementing Foundation we could
>>>>>>> >>> have much more idiomatic swift and much more similar behavior to
>>>>>>> >>> the way Foundation on Darwin actually works if we had factory
>>>>>>> >>> initializers.
>>>>>>> >>
>>>>>>> >>
>>>>>>> >>> On Dec 7, 2015, at 5:24 PM, Brent Royal-Gordon <brent at
>>>>>>> >>> architechies.com
>>>>>>> >>> <https://lists.swift.org/mailman/listinfo/swift-evolution>> wrote:
>>>>>>> >>>
>>>>>>> >>> A `protocol init` in a protocol extension creates an initializer
>>>>>>> >>> which is *not* applied to types conforming to the protocol.
>>>>>>> >>> Instead, it is actually an initializer on the protocol itself.
>>>>>>> >>> `self` is the protocol metatype, not an instance of anything. The
>>>>>>> >>> provided implementation should `return` an instance conforming to
>>>>>>> >>> (and implicitly casted to) the protocol. Just like any other
>>>>>>> >>> initializer, a `protocol init` can be failable or throwing.
>>>>>>> >>>
>>>>>>> >>> Unlike other initializers, Swift usually won’t be able to tell at
>>>>>>> >>> compile time which concrete type will be returned by a protocol
>>>>>>> >>> init(), reducing opportunities to statically bind methods and
>>>>>>> >>> perform other optimization tricks. Frankly, though, that’s just the
>>>>>>> >>> cost of doing business. If you want to select a type dynamically,
>>>>>>> >>> you’re going to lose the ability to aggressively optimize calls to
>>>>>>> >>> the resulting instance.
>>>>>>> >>
>>>>>>> >>
>>>>>>> >> I’d love to hear everyone’s thoughts on this!
>>>>>>> >>
>>>>>>> >> Best,
>>>>>>> >> Riley Testut
>>>>>>> >> _______________________________________________
>>>>>>> >> swift-evolution mailing list
>>>>>>> >> swift-evolution at swift.org
>>>>>>> >> <https://lists.swift.org/mailman/listinfo/swift-evolution>
>>>>>>> >> https://lists.swift.org/mailman/listinfo/swift-evolution
>>>>>>> >> <https://lists.swift.org/mailman/listinfo/swift-evolution>
>>>>>>> >
>>>>>>> > Was any proposal for this ever written up? It would be really useful
>>>>>>> > to have, and it appeared to have the support of several Apple staff
>>>>>>> > members.
>>>>>>> >
>>>>>>> > Charles
>>>>>>>
>>>>>
>>>>
>>>
>>
>
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