Hello again everyone!

Just an update, I did submit the PR about a week ago, and you can check it out 
here:
https://github.com/apple/swift-evolution/pull/247

As far as I know, now we wait until a core team member reviews the PR, and 
either suggests changes, or accepts it and initiates a review. Of course, if 
this is incorrect, please let me know so I can do whatever next steps there are 
:-)

Thanks again for all the contributions to this proposal, hope we see it get 
approved soon!
Riley

> On Apr 4, 2016, at 11:58 AM, Riley Testut <[email protected]> wrote:
> 
> Hey all!
> 
> Just updated the proposal with all the recent changes, and you can check it 
> here: 
> https://github.com/rileytestut/swift-evolution/blob/master/proposals/NNNN-factory-initializers.md
>  
> <https://github.com/rileytestut/swift-evolution/blob/master/proposals/NNNN-factory-initializers.md>
> 
> Planning on submitting the PR later tonight, so please let me know if you 
> have any last minute feedback!
> Riley
> 
>> On Mar 30, 2016, at 1:35 PM, Jonathan Hull <[email protected] 
>> <mailto:[email protected]>> wrote:
>> 
>> Probably ‘no' in this proposal to keep things simple.
>> 
>> Long term, I would like overriding of the factory init to be the mechanism 
>> for a post-hoc extendable factory.  Disallowing it now probably makes that 
>> easier in the future.
>> 
>> Thanks,
>> Jon
>> 
>> 
>>> On Mar 30, 2016, at 1:20 PM, Riley Testut <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> 
>>> Another point to consider: should factory initializers be able to be 
>>> overridden by subclasses? I vote no, just as you can't override convenience 
>>> initializers.
>>> 
>>> On Mar 30, 2016, at 3:50 AM, Jonathan Hull <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> 
>>>> Yeah.  I was thinking we would want to mirror the convenience initializer 
>>>> syntax, but I am completely ok with this as well.  Honestly this is the 
>>>> syntax I first tried to use in convenience inits while learning swift, and 
>>>> I would love to see that migrate to something like this.  My only worry 
>>>> would be that people would be confused on when to use ClassName() and when 
>>>> to use self.init().  Best to choose one and stick with it.
>>>> 
>>>> Thanks,
>>>> Jon
>>>> 
>>>>> On Mar 30, 2016, at 3:36 AM, Riley Testut <[email protected] 
>>>>> <mailto:[email protected]>> wrote:
>>>>> 
>>>>> If we are to enforce a different type signature for factory initializers 
>>>>> vs required/convenience initializers (which would greatly simplify this 
>>>>> issue), if I’m understanding correctly, there shouldn’t be a need to be 
>>>>> able to “return” self.init(), right? Because you could do this instead:
>>>>> 
>>>>> public class ConcreteBase {
>>>>> 
>>>>>   private init(type2: InformationToSwitchOn) {
>>>>>           //Default implementation here
>>>>>   }
>>>>> 
>>>>>   public factory init (type: InformationToSwitchOn) {
>>>>>           if … {
>>>>>                   return SpecialSubclass(type)  //Handle a special case 
>>>>> with a more efficient implementation
>>>>>           }
>>>>>           return ConcreteBase(type) //Handle the general case with the 
>>>>> main class
>>>>>   }
>>>>> }
>>>>> 
>>>>> class SpecialSubclass : ConcreteBase {}
>>>>> 
>>>>>> On Mar 30, 2016, at 3:30 AM, Jonathan Hull <[email protected] 
>>>>>> <mailto:[email protected]>> wrote:
>>>>>> 
>>>>>> Doh!  
>>>>>> 
>>>>>> Sorry, typed that up in mail while working on something else at the same 
>>>>>> time.  We shouldn’t allow an init with the same signature.  self.init() 
>>>>>> could be called with different parameters.  Trying to call the factory 
>>>>>> method from the factory method should generate an error.
>>>>>> 
>>>>>> We probably also want to disallow having an init with the same signature 
>>>>>> in subclasses as well (we could pass the same info with different 
>>>>>> parameter names) as a subclass which doesn’t override it would again be 
>>>>>> calling the factory method.  Ultimately, I would like to see the ability 
>>>>>> to override the factory method with the behavior I described earlier… 
>>>>>> but that is for a later proposal.
>>>>>> 
>>>>>> Basically we should be able to return anything which adheres to the 
>>>>>> type, so we are free to use other initializers on the class/subclasses.
>>>>>> 
>>>>>> Thanks,
>>>>>> Jon
>>>>>> 
>>>>>> 
>>>>>>> On Mar 30, 2016, at 3:10 AM, Riley Testut <[email protected] 
>>>>>>> <mailto:[email protected]>> wrote:
>>>>>>> 
>>>>>>> Ah, good catch. Would that be confusing as to whether self.init() would 
>>>>>>> lead to an infinite loop, or call the required initializer? Unlike 
>>>>>>> convenience initializers, factory initializers might have the same 
>>>>>>> signature as the required ones.
>>>>>>> 
>>>>>>>> On Mar 30, 2016, at 2:52 AM, Jonathan Hull <[email protected] 
>>>>>>>> <mailto:[email protected]>> wrote:
>>>>>>>> 
>>>>>>>> Agreed.  I would like to see what I was referring to as “stage 1” in 
>>>>>>>> this proposal, and we can (hopefully) add on a full solution over 
>>>>>>>> time.  (I just wanted to make sure we considered those cases so we 
>>>>>>>> didn’t block future improvements)
>>>>>>>> 
>>>>>>>> Looking at the proposal, my only contention would be that we should 
>>>>>>>> also allow self.init() to be called from the factory init (similar to 
>>>>>>>> a convenience init).  It could still be used with an AbstractBase as 
>>>>>>>> shown in your example (especially when dealing with protocols), but it 
>>>>>>>> shouldn’t force us to be abstract in the class case.
>>>>>>>> 
>>>>>>>> In other words, we should also be able to do the following:
>>>>>>>> 
>>>>>>>> public class ConcreteBase {
>>>>>>>> 
>>>>>>>>        private init(type: InformationToSwitchOn) {
>>>>>>>>                //Default implementation here
>>>>>>>>        }
>>>>>>>> 
>>>>>>>>        public factory init (type: InformationToSwitchOn) {
>>>>>>>>                if … {
>>>>>>>>                        return SpecialSubclass(type)  //Handle a 
>>>>>>>> special case with a more efficient implementation
>>>>>>>>                }
>>>>>>>>                return self.init(type) //Handle the general case with 
>>>>>>>> the main class
>>>>>>>>        }
>>>>>>>> }
>>>>>>>> 
>>>>>>>> class SpecialSubclass : ConcreteBase {}
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>>> The behavior should simply be that we can return any init’d object 
>>>>>>>> that conforms to the given type.
>>>>>>>> 
>>>>>>>> Thanks,
>>>>>>>> Jon
>>>>>>>> 
>>>>>>>> 
>>>>>>>>> On Mar 30, 2016, at 2:20 AM, Riley Testut <[email protected] 
>>>>>>>>> <mailto:[email protected]>> wrote:
>>>>>>>>> 
>>>>>>>>> Ultimately, while these are good points, I feel the full mechanism 
>>>>>>>>> for class clusters belong in a separate proposal. The focus for this 
>>>>>>>>> one I believe should be the underlying mechanism of factory 
>>>>>>>>> initializers; should that be approved, then we can focus on adding 
>>>>>>>>> additional features on top of it.
>>>>>>>>> 
>>>>>>>>> That being said, I’ve written up essentially a final version of the 
>>>>>>>>> proposal, which you can find here: 
>>>>>>>>> https://github.com/rileytestut/swift-evolution/blob/master/proposals/NNNN-factory-initializers.md
>>>>>>>>>  
>>>>>>>>> <https://github.com/rileytestut/swift-evolution/blob/master/proposals/NNNN-factory-initializers.md>.
>>>>>>>>>  Assuming everyone is happy with it, I’ll send a pull request in the 
>>>>>>>>> next few days to the main-repo. But please, give any last minute 
>>>>>>>>> feedback now!
>>>>>>>>> 
>>>>>>>>>> On Mar 24, 2016, at 5:12 PM, Jonathan Hull <[email protected] 
>>>>>>>>>> <mailto:[email protected]>> wrote:
>>>>>>>>>> 
>>>>>>>>>> Comments inline.
>>>>>>>>>> 
>>>>>>>>>>> On Mar 24, 2016, at 12:10 AM, Riley Testut <[email protected] 
>>>>>>>>>>> <mailto:[email protected]>> wrote:
>>>>>>>>>>> 
>>>>>>>>>>> While I do believe your proposed additions have their benefits, my 
>>>>>>>>>>> gut tells me this is too large a change to Swift for an arguably 
>>>>>>>>>>> small gain. For this proposal, I'm wanting to keep the change as 
>>>>>>>>>>> minimalistic as possible, while still providing enough flexibility 
>>>>>>>>>>> and use cases to warrant it.
>>>>>>>>>> 
>>>>>>>>>> I can definitely see the argument that extensibility is out of scope 
>>>>>>>>>> for Swift 3, but I do want to make sure that it is possible for us 
>>>>>>>>>> to have extensibility in the future (that we don’t block ourselves 
>>>>>>>>>> from doing it).
>>>>>>>>>> 
>>>>>>>>>> I strongly disagree that the gain is small.  One of the core 
>>>>>>>>>> benefits of both Swift/ObjC (and now POP) is the ability to extend 
>>>>>>>>>> things post-hoc, without access to the original code.
>>>>>>>>>> 
>>>>>>>>>> I often write libraries & SDKs, so the users of my code don't have 
>>>>>>>>>> access to the original code.  I guess extensibility is less 
>>>>>>>>>> necessary when you control the entire codebase, but you still have 
>>>>>>>>>> to refactor your factory whenever you subclass (or adhere to a 
>>>>>>>>>> protocol), which I find problematic.
>>>>>>>>>> 
>>>>>>>>>> This is something I run into a lot while writing actual code, so it 
>>>>>>>>>> isn’t just a theoretical concern.
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>>> Interesting you bring up the registering of subclasses, as that is 
>>>>>>>>>>> similar to the very original proposal, and actually similar to what 
>>>>>>>>>>> I'm doing in my own app. Effectively, I have an Objective-C base 
>>>>>>>>>>> class, and in +load it dynamically finds all subclasses using the 
>>>>>>>>>>> Objective-C runtime, and stores a reference to them. Then in the 
>>>>>>>>>>> initializer, it returns the appropriate subclass based on the 
>>>>>>>>>>> initialization parameters. This was my solution to the superclass 
>>>>>>>>>>> not having to explicitly know each individual subclass.
>>>>>>>>>>> 
>>>>>>>>>>> Using factory initializers, however, this pattern could be used in 
>>>>>>>>>>> pure Swift, albeit with some minor modifications. At program start, 
>>>>>>>>>>> the program could register subclasses with the superclass, and then 
>>>>>>>>>>> in the initializer would simply return the appropriate subclass 
>>>>>>>>>>> (similar to NSURLProtocol, I believe).
>>>>>>>>>> 
>>>>>>>>>> Yes, I have also used load in this way in ObjC.  In Swift, I think 
>>>>>>>>>> the compiler could easily build an array/table of the overloads of 
>>>>>>>>>> factory inits.  This avoids having to register explicitly (the 
>>>>>>>>>> declaration itself implies intent to register), and doesn’t take up 
>>>>>>>>>> any cycles during execution.
>>>>>>>>>> 
>>>>>>>>>> I ran into the problem of when to register the other day in a 
>>>>>>>>>> current project, as Swift doesn’t have an equivalent to +load that I 
>>>>>>>>>> am aware of.  I had to settle for something of a hack which gets 
>>>>>>>>>> called on first use… but it was only a partial solution which worked 
>>>>>>>>>> in that particular case.  How do the swift classes/enums/structs get 
>>>>>>>>>> called to register themselves?
>>>>>>>>>> 
>>>>>>>>>> We may want to propose adding a +load equivalent for Swift types, 
>>>>>>>>>> since it does come up occasionally. It is one of those things which 
>>>>>>>>>> you don’t need often, but when you do, you really need it.  
>>>>>>>>>> Ironically, this was one of the uses of the original feature I 
>>>>>>>>>> talked about earlier (we used it to provide the equivalent of +load, 
>>>>>>>>>> awakeFromNib, etc… in the language). 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>>> As for rationale for protocol (factory) initializers, a common 
>>>>>>>>>>> pattern I've come across when developing my internal frameworks is 
>>>>>>>>>>> to design a protocol, and then to provide a default implementation 
>>>>>>>>>>> of the protocol with a type (typically a struct). I feel this 
>>>>>>>>>>> relationship could be bridged easier by simply returning this type 
>>>>>>>>>>> from a protocol initializer, which could even potentially allow me 
>>>>>>>>>>> to declare the actual type as private, so for all intents and 
>>>>>>>>>>> purposes the client does simply get an initialized protocol object 
>>>>>>>>>>> (similar in part to creating an anonymous class conforming to a 
>>>>>>>>>>> protocol in Java).
>>>>>>>>>> 
>>>>>>>>>> I strongly agree that we should have factory initializers for 
>>>>>>>>>> protocols for the reasons you state here, plus many others.  It just 
>>>>>>>>>> seems like a natural fit.
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> I would like to see a 3 stage approach:
>>>>>>>>>> 
>>>>>>>>>> Stage 1:  Declaring an init as “factory” allows you to return any 
>>>>>>>>>> fully inited object which fits the type (including calling self.init 
>>>>>>>>>> like a convenience init would and then returning it). If the init is 
>>>>>>>>>> failable, you can also return nil.  This works both on classes and 
>>>>>>>>>> protocols.
>>>>>>>>>> 
>>>>>>>>>> Stage 2:  The compiler builds a table of the overrides of a given 
>>>>>>>>>> factory init, and there is some syntax to call them (e.g. “let sub = 
>>>>>>>>>> subclasses.init(value)”) such that the first one to return non-nil 
>>>>>>>>>> is the return value to that call.  Thorsten’s depth first + 
>>>>>>>>>> alphabetical ordering would be adequate to make the behavior 
>>>>>>>>>> predictable.  Again, this should work for both classes and 
>>>>>>>>>> protocols. (I am open to better ideas for syntax/naming)
>>>>>>>>>> 
>>>>>>>>>> Stage 3: We allow greater control over the ordering in the table. 
>>>>>>>>>> This still needs thought both on syntax and method.  Something 
>>>>>>>>>> similar to operator precedence (or autolayout priority) would work 
>>>>>>>>>> in a pinch, but isn’t super elegant. In practice, it might be enough 
>>>>>>>>>> just to be able to declare that something needs to be before/after a 
>>>>>>>>>> specific subclass in the list.
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> Note: A slightly different approach to stage 2 (for classes) might 
>>>>>>>>>> have only the direct subclasses in the table, and then the 
>>>>>>>>>> subclasses have the option to call off to their own subclasses in 
>>>>>>>>>> the same manner if desired.  This has the tradeoff that each level 
>>>>>>>>>> needs to plan for extensibility (i.e. you can’t override something 
>>>>>>>>>> which wasn’t expecting to be subclassed), but I do like how it 
>>>>>>>>>> simplifies the model a bit.
>>>>>>>>>> 
>>>>>>>>>> I have a feeling that the proper syntax for stages 2/3 may become 
>>>>>>>>>> more obvious once the design work around mixins/protocols+storage 
>>>>>>>>>> gets done.  It may just fall out of the disambiguation syntax...
>>>>>>>>>> 
>>>>>>>>>> Thanks,
>>>>>>>>>> Jon
>>>>>>>>>> 
>>>>>>>>>>> On Mar 22, 2016, at 5:21 PM, Jonathan Hull <[email protected] 
>>>>>>>>>>> <mailto:[email protected]>> wrote:
>>>>>>>>>>> 
>>>>>>>>>>>> 
>>>>>>>>>>>> Yes and No.
>>>>>>>>>>>> Yes, because this is a problem I run into all the time, and I 
>>>>>>>>>>>> really want swift to have a solution for it. I especially like 
>>>>>>>>>>>> Brent’s idea of a protocol init.
>>>>>>>>>>>> No, because I have gotten a bit greedy. I want us to take a step 
>>>>>>>>>>>> back and look at the underlying problem to see if we can come up 
>>>>>>>>>>>> with something which completely solves it… and I think factories 
>>>>>>>>>>>> get us only part way there. Let’s take a moment and see if we can 
>>>>>>>>>>>> create something uniquely swift before we copy/paste existing 
>>>>>>>>>>>> solutions.
>>>>>>>>>>>> Think about Cocoa’s class clusters for a moment. I love them, but 
>>>>>>>>>>>> they are a pain to subclass. To the level where any beginning 
>>>>>>>>>>>> Cocoa instruction tells you explicitly not to subclass them. 
>>>>>>>>>>>> Similarly, even in my own factories, they are always a pain to 
>>>>>>>>>>>> extend.
>>>>>>>>>>>> I want our factory inits to be extensible by default.
>>>>>>>>>>>> 
>>>>>>>>>>>> By extensible, I mean that I want to be able to add a new subclass 
>>>>>>>>>>>> (or a new entity satisfying a protocol), and have it come out of 
>>>>>>>>>>>> the factory when appropriate without editing the base class! 
>>>>>>>>>>>> Madness, I know, but:
>>>>>>>>>>>> 1) I may not have access to the source of the base class (e.g. 
>>>>>>>>>>>> Cocoa Collections)
>>>>>>>>>>>> 2) I always feel a bit dirty giving the base class knowledge of 
>>>>>>>>>>>> it’s subclasses
>>>>>>>>>>>> 3) It is a royal pain, and a potential source of errors as things 
>>>>>>>>>>>> get refactored when adding new subclasses
>>>>>>>>>>>> 
>>>>>>>>>>>> I think I have at least the seed of an idea of how to solve this, 
>>>>>>>>>>>> and I am hoping that one of you (who are all much smarter than I) 
>>>>>>>>>>>> might have the key to getting it the rest of the way.
>>>>>>>>>>>> I ran into this problem again last week, and it made me think of 
>>>>>>>>>>>> an old language I used to use...
>>>>>>>>>>>> There was a small programming language I used to use in the 90’s 
>>>>>>>>>>>> which had an interesting core language feature we called 
>>>>>>>>>>>> “handlers”. These were a lot like registering for notifications, 
>>>>>>>>>>>> except that writing a function (with a special “Handler” 
>>>>>>>>>>>> attribute: “Handler func myFuncName()") was all you needed to do 
>>>>>>>>>>>> to register. Writing “Handle myFuncName()” would then 
>>>>>>>>>>>> systematically call every function with that name and the Handler 
>>>>>>>>>>>> attribute.
>>>>>>>>>>>> That is, instead of calling a single function, it would 
>>>>>>>>>>>> systematically call a series of functions (all with the same name).
>>>>>>>>>>>> There was one other thing that made these handlers special. Each 
>>>>>>>>>>>> one had the option, when it was called, to reply that it was the 
>>>>>>>>>>>> one true handler, and the others didn’t need to be called. 
>>>>>>>>>>>> Basically, it said “I've got this!”. This even allowed it to 
>>>>>>>>>>>> return a result to the caller.
>>>>>>>>>>>> The original intent of this feature (and why it was a core 
>>>>>>>>>>>> language feature) was to handle events. It would handle things 
>>>>>>>>>>>> like hit testing and key events fairly elegantly. It was a 
>>>>>>>>>>>> powerful feature, so it was quickly used for other things. It made 
>>>>>>>>>>>> things like plug-ins ridiculously simple. We even used it for a 
>>>>>>>>>>>> form of error handling.
>>>>>>>>>>>> I remember helping to write a page layout program in it, and we 
>>>>>>>>>>>> used handlers not just for the hit testing, but for the tool 
>>>>>>>>>>>> palette as well. The end result was that you were able to add new 
>>>>>>>>>>>> shapes and new tools without modifying existing code at all. It is 
>>>>>>>>>>>> a feature I miss all the time...
>>>>>>>>>>>> 
>>>>>>>>>>>> That is more power than we need here, but it provided me the 
>>>>>>>>>>>> inspiration for a potential solution to the factory problem. Back 
>>>>>>>>>>>> to swift…
>>>>>>>>>>>> 
>>>>>>>>>>>> The idea here is to give each interested subclass a chance to say 
>>>>>>>>>>>> “I've got this!”. The factory init runs through each of the 
>>>>>>>>>>>> subclasses’ overrides until it finds one that doesn’t return nil. 
>>>>>>>>>>>> New subclasses can be added and they will be given a chance as 
>>>>>>>>>>>> well (without modifying the base class). The first subclass to 
>>>>>>>>>>>> successfully init wins. (only subclasses which override the 
>>>>>>>>>>>> factory init would be considered)
>>>>>>>>>>>> 
>>>>>>>>>>>> class AbstractBase {
>>>>>>>>>>>>     public factory init?(type: InformationToSwitchOn){
>>>>>>>>>>>>         //I like having an explicit call, so that the traditional 
>>>>>>>>>>>> (non-distributed) factory is possible as well
>>>>>>>>>>>>         return factory.init(type) //We could also call this 
>>>>>>>>>>>> “subclass.init(type)” to mirror super
>>>>>>>>>>>>     }
>>>>>>>>>>>> }
>>>>>>>>>>>> class ConcreteImplementation : AbstractBase {
>>>>>>>>>>>>     public factory override init?(type: InformationToSwitchOn){
>>>>>>>>>>>>         guard type == compatibleWithThisType else {return nil} 
>>>>>>>>>>>> //If info doesn’t work for us, we return nil, and the next class 
>>>>>>>>>>>> gets a shot
>>>>>>>>>>>>    //Init concrete type here
>>>>>>>>>>>>     }
>>>>>>>>>>>> }
>>>>>>>>>>>> 
>>>>>>>>>>>> The main issue which still needs to be solved is that the order 
>>>>>>>>>>>> they get called sometimes really matters (this was solved by a 
>>>>>>>>>>>> well defined ordering + IDE features in the language mentioned 
>>>>>>>>>>>> above). For the most part, as long as subclasses are called before 
>>>>>>>>>>>> their superclasses (or there is a some method for cascading), it 
>>>>>>>>>>>> works. There are still times where you want to define a specific 
>>>>>>>>>>>> ordering though (e.g. a new subclass wants to get called before an 
>>>>>>>>>>>> existing subclasses to override some of it’s use cases).
>>>>>>>>>>>> I see a few options (and I would love to hear more):
>>>>>>>>>>>> - subclasses define a numeric precedence (similar to operators 
>>>>>>>>>>>> now). This is probably the most effective stop-gap solution, but 
>>>>>>>>>>>> is not elegant.
>>>>>>>>>>>> - subclasses do whatever we change operator precedence to do in 
>>>>>>>>>>>> the future
>>>>>>>>>>>> - optionally allow subclasses to name another specific subclass 
>>>>>>>>>>>> that they are before/after
>>>>>>>>>>>> - allow subclasses to declare that they would like to be earlier 
>>>>>>>>>>>> or later (or that they don’t care) in the calling list. subclasses 
>>>>>>>>>>>> defined outside of the module where the base class was defined 
>>>>>>>>>>>> would be placed more extremely early/late. Exact order is 
>>>>>>>>>>>> undefined, but rough ordering is possible.
>>>>>>>>>>>> - return (to the superclass) an array of all subclasses which 
>>>>>>>>>>>> successfully inited. It can then select which one it wants and 
>>>>>>>>>>>> return it. This seems overly inefficient to me, since you are 
>>>>>>>>>>>> initializing a bunch of unused objects.
>>>>>>>>>>>> - <Your idea here>
>>>>>>>>>>>> 
>>>>>>>>>>>> The end result is that you can extend factories of both classes 
>>>>>>>>>>>> and protocols without access to the original source code.  
>>>>>>>>>>>> 
>>>>>>>>>>>> I also don’t think that the base should always need to be 
>>>>>>>>>>>> abstract. Factory inits should allow returning subclasses as a way 
>>>>>>>>>>>> of replacing themselves with a subclass, and returning nil if they 
>>>>>>>>>>>> are failable, but if there is no return (or return self), it can 
>>>>>>>>>>>> create an instance of itself. This way, it provides a 
>>>>>>>>>>>> customization point where subclasses can handle special cases, but 
>>>>>>>>>>>> the class itself provides an obvious default (i.e. a much less 
>>>>>>>>>>>> messy form of class cluster).
>>>>>>>>>>>> 
>>>>>>>>>>>> class Base {
>>>>>>>>>>>>     public factory init(type: InformationToSwitchOn){
>>>>>>>>>>>>    if let subclass = factory.init(type){
>>>>>>>>>>>>        return subclass
>>>>>>>>>>>>    }
>>>>>>>>>>>>    return self.init()//If subclasses didn’t work, initialize 
>>>>>>>>>>>> ourselves
>>>>>>>>>>>>     }
>>>>>>>>>>>> }
>>>>>>>>>>>> 
>>>>>>>>>>>> Thoughts?  Too crazy to consider?
>>>>>>>>>>>> 
>>>>>>>>>>>> Thanks,
>>>>>>>>>>>> Jon
>>>>>>>>>>>> 
>>>>>>>>>>>> On Feb 8, 2016, at 11:26 AM, Charles Srstka <cocoadev at 
>>>>>>>>>>>> charlessoft.com 
>>>>>>>>>>>> <https://lists.swift.org/mailman/listinfo/swift-evolution>> wrote:
>>>>>>>>>>>> 
>>>>>>>>>>>> >> On Dec 17, 2015, at 3:41 PM, Riley Testut via swift-evolution 
>>>>>>>>>>>> >> <swift-evolution at swift.org 
>>>>>>>>>>>> >> <https://lists.swift.org/mailman/listinfo/swift-evolution>> 
>>>>>>>>>>>> >> wrote:
>>>>>>>>>>>> >> 
>>>>>>>>>>>> >> Recently, I proposed the idea of adding the ability to 
>>>>>>>>>>>> >> implement the "class cluster" pattern from Cocoa (Touch) in 
>>>>>>>>>>>> >> Swift. However, as we discussed it and came up with different 
>>>>>>>>>>>> >> approaches, it evolved into a functionality that I believe is 
>>>>>>>>>>>> >> far more beneficial to Swift, and subsequently should be the 
>>>>>>>>>>>> >> focus of its own proposal. So here is the improved 
>>>>>>>>>>>> >> (pre-)proposal:
>>>>>>>>>>>> >> 
>>>>>>>>>>>> >> # Factory Initializers
>>>>>>>>>>>> >> 
>>>>>>>>>>>> >> The "factory" pattern is common in many languages, including 
>>>>>>>>>>>> >> Objective-C. Essentially, instead of initializing a type 
>>>>>>>>>>>> >> directly, a method is called that returns an instance of the 
>>>>>>>>>>>> >> appropriate type determined by the input parameters. 
>>>>>>>>>>>> >> Functionally this works well, but ultimately it forces the 
>>>>>>>>>>>> >> client of the API to remember to call the factory method 
>>>>>>>>>>>> >> instead, rather than the type's initializer. This might seem 
>>>>>>>>>>>> >> like a minor gripe, but given that we want Swift to be as 
>>>>>>>>>>>> >> approachable as possible to new developers, I think we can do 
>>>>>>>>>>>> >> better in this regard.
>>>>>>>>>>>> >> 
>>>>>>>>>>>> >> Rather than have a separate factory method, I propose we build 
>>>>>>>>>>>> >> the factory pattern right into Swift, by way of specialized 
>>>>>>>>>>>> >> “factory initializers”. The exact syntax was proposed by 
>>>>>>>>>>>> >> Philippe Hausler from the previous thread, and I think it is an 
>>>>>>>>>>>> >> excellent solution:
>>>>>>>>>>>> >> 
>>>>>>>>>>>> >> class AbstractBase {
>>>>>>>>>>>> >>   public factory init(type: InformationToSwitchOn) {
>>>>>>>>>>>> >>       return ConcreteImplementation(type)
>>>>>>>>>>>> >>   }
>>>>>>>>>>>> >> }
>>>>>>>>>>>> >> 
>>>>>>>>>>>> >> class ConcreteImplementation : AbstractBase {
>>>>>>>>>>>> >> 
>>>>>>>>>>>> >> }
>>>>>>>>>>>> >> 
>>>>>>>>>>>> >> Why exactly would this be useful in practice? In my own 
>>>>>>>>>>>> >> development, I’ve come across a few places where this would 
>>>>>>>>>>>> >> especially be relevant:
>>>>>>>>>>>> >> 
>>>>>>>>>>>> >> ## Class Cluster/Abstract Classes
>>>>>>>>>>>> >> This was the reasoning behind the original proposal, and I 
>>>>>>>>>>>> >> still think it would be a very valid use case. The public 
>>>>>>>>>>>> >> superclass would declare all the public methods, and could 
>>>>>>>>>>>> >> delegate off the specific implementations to the private 
>>>>>>>>>>>> >> subclasses. Alternatively, this method could be used as an easy 
>>>>>>>>>>>> >> way to handle backwards-compatibility: rather than litter the 
>>>>>>>>>>>> >> code with branches depending on the OS version, simply return 
>>>>>>>>>>>> >> the OS-appropriate subclass from the factory initializer. Very 
>>>>>>>>>>>> >> useful.
>>>>>>>>>>>> >> 
>>>>>>>>>>>> >> ## Protocol Initializers
>>>>>>>>>>>> >> Proposed by Brent Royal-Gordon, we could use factory 
>>>>>>>>>>>> >> initializers with protocol extensions to return the appropriate 
>>>>>>>>>>>> >> instance conforming to a protocol for the given needs. Similar 
>>>>>>>>>>>> >> to the class cluster/abstract class method, but can work with 
>>>>>>>>>>>> >> structs too. This would be closer to the factory method 
>>>>>>>>>>>> >> pattern, since you don’t need to know exactly what type is 
>>>>>>>>>>>> >> returned, just the protocol it conforms to.
>>>>>>>>>>>> >> 
>>>>>>>>>>>> >> ## Initializing Storyboard-backed View Controller
>>>>>>>>>>>> >> This is more specific to Apple Frameworks, but having factory 
>>>>>>>>>>>> >> initializers could definitely help here. Currently, view 
>>>>>>>>>>>> >> controllers associated with a storyboard must be initialized 
>>>>>>>>>>>> >> from the client through a factory method on the storyboard 
>>>>>>>>>>>> >> instance (storyboard. 
>>>>>>>>>>>> >> instantiateViewControllerWithIdentifier()). This works when the 
>>>>>>>>>>>> >> entire flow of the app is storyboard based, but when a single 
>>>>>>>>>>>> >> storyboard is used to configure a one-off view controller, 
>>>>>>>>>>>> >> having to initialize through the storyboard is essentially use 
>>>>>>>>>>>> >> of private implementation details; it shouldn’t matter whether 
>>>>>>>>>>>> >> the VC was designed in code or storyboards, ultimately a single 
>>>>>>>>>>>> >> initializer should “do the right thing” (just as it does when 
>>>>>>>>>>>> >> using XIBs directly). A factory initializer for a View 
>>>>>>>>>>>> >> Controller subclass could handle the loading of the storyboard 
>>>>>>>>>>>> >> and returning the appropriate view controller.
>>>>>>>>>>>> >> 
>>>>>>>>>>>> >> Here are some comments from the previous thread that I believe 
>>>>>>>>>>>> >> are still relevant:
>>>>>>>>>>>> >> 
>>>>>>>>>>>> >> 
>>>>>>>>>>>> >>> On Dec 9, 2015, at 1:06 PM, Philippe Hausler <phausler at 
>>>>>>>>>>>> >>> apple.com 
>>>>>>>>>>>> >>> <https://lists.swift.org/mailman/listinfo/swift-evolution>> 
>>>>>>>>>>>> >>> wrote:
>>>>>>>>>>>> >>> 
>>>>>>>>>>>> >>> I can definitely attest that in implementing Foundation we 
>>>>>>>>>>>> >>> could have much more idiomatic swift and much more similar 
>>>>>>>>>>>> >>> behavior to the way Foundation on Darwin actually works if we 
>>>>>>>>>>>> >>> had factory initializers.
>>>>>>>>>>>> >> 
>>>>>>>>>>>> >> 
>>>>>>>>>>>> >>> On Dec 7, 2015, at 5:24 PM, Brent Royal-Gordon <brent at 
>>>>>>>>>>>> >>> architechies.com 
>>>>>>>>>>>> >>> <https://lists.swift.org/mailman/listinfo/swift-evolution>> 
>>>>>>>>>>>> >>> wrote:
>>>>>>>>>>>> >>> 
>>>>>>>>>>>> >>> A `protocol init` in a protocol extension creates an 
>>>>>>>>>>>> >>> initializer which is *not* applied to types conforming to the 
>>>>>>>>>>>> >>> protocol. Instead, it is actually an initializer on the 
>>>>>>>>>>>> >>> protocol itself. `self` is the protocol metatype, not an 
>>>>>>>>>>>> >>> instance of anything. The provided implementation should 
>>>>>>>>>>>> >>> `return` an instance conforming to (and implicitly casted to) 
>>>>>>>>>>>> >>> the protocol. Just like any other initializer, a `protocol 
>>>>>>>>>>>> >>> init` can be failable or throwing.
>>>>>>>>>>>> >>> 
>>>>>>>>>>>> >>> Unlike other initializers, Swift usually won’t be able to tell 
>>>>>>>>>>>> >>> at compile time which concrete type will be returned by a 
>>>>>>>>>>>> >>> protocol init(), reducing opportunities to statically bind 
>>>>>>>>>>>> >>> methods and perform other optimization tricks. Frankly, 
>>>>>>>>>>>> >>> though, that’s just the cost of doing business. If you want to 
>>>>>>>>>>>> >>> select a type dynamically, you’re going to lose the ability to 
>>>>>>>>>>>> >>> aggressively optimize calls to the resulting instance.
>>>>>>>>>>>> >> 
>>>>>>>>>>>> >> 
>>>>>>>>>>>> >> I’d love to hear everyone’s thoughts on this!
>>>>>>>>>>>> >> 
>>>>>>>>>>>> >> Best,
>>>>>>>>>>>> >> Riley Testut
>>>>>>>>>>>> >> _______________________________________________
>>>>>>>>>>>> >> swift-evolution mailing list
>>>>>>>>>>>> >> swift-evolution at swift.org 
>>>>>>>>>>>> >> <https://lists.swift.org/mailman/listinfo/swift-evolution>
>>>>>>>>>>>> >> https://lists.swift.org/mailman/listinfo/swift-evolution 
>>>>>>>>>>>> >> <https://lists.swift.org/mailman/listinfo/swift-evolution>
>>>>>>>>>>>> > 
>>>>>>>>>>>> > Was any proposal for this ever written up? It would be really 
>>>>>>>>>>>> > useful to have, and it appeared to have the support of several 
>>>>>>>>>>>> > Apple staff members.
>>>>>>>>>>>> > 
>>>>>>>>>>>> > Charles
>>>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>> 
>>>>>>>> 
>>>>>>> 
>>>>>> 
>>>>> 
>>>> 
>> 
> 

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