Consider a relatively-common init pattern:

class SomeViewController: UIViewController {
    
    // MARK: Properties

    private var videoPlayer: AVPlayer
    private var videoPlayerLayer: AVPlayerLayer

    // MARK: - Object Lifecycle

    override init(nibName: String?, bundle nibBundle: NSBundle?) {
        super.init(nibName: nibName, bundle: nibBundle)
        
        commonInitialization()
    }

    required init?(coder decoder: NSCoder) {
        super.init(coder: decoder)
        
        commonInitialization()
    }

    private func commonInitialization() {
        videoPlayer = AVPlayer(...)
        videoPlayerLayer = AVPlayerLayer(player: videoPlayer)
    }
    
}

This does not work. Both properties are non-optional, and the compiler 
complains that they are not initialized in either init method. It seems rather 
common to want a single point of contact regarding object initialization, 
regardless of the path taken to initialize that object. Ideally, objects could 
all be funneled to one designated initializer, but this isn’t always the case.

What are people’s thoughts about either a specialized function that is always 
called at the very end of each object’s lifecycle OR some sort of attribute for 
a function that hints that the compiler should follow it if called in an init 
function to check for property initialization?

func commonInit() {

}

or

@extend_init private func commonInitialization() {

}
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