Consider a relatively-common init pattern:
class SomeViewController: UIViewController {
// MARK: Properties
private var videoPlayer: AVPlayer
private var videoPlayerLayer: AVPlayerLayer
// MARK: - Object Lifecycle
override init(nibName: String?, bundle nibBundle: NSBundle?) {
super.init(nibName: nibName, bundle: nibBundle)
commonInitialization()
}
required init?(coder decoder: NSCoder) {
super.init(coder: decoder)
commonInitialization()
}
private func commonInitialization() {
videoPlayer = AVPlayer(...)
videoPlayerLayer = AVPlayerLayer(player: videoPlayer)
}
}
This does not work. Both properties are non-optional, and the compiler
complains that they are not initialized in either init method. It seems rather
common to want a single point of contact regarding object initialization,
regardless of the path taken to initialize that object. Ideally, objects could
all be funneled to one designated initializer, but this isn’t always the case.
What are people’s thoughts about either a specialized function that is always
called at the very end of each object’s lifecycle OR some sort of attribute for
a function that hints that the compiler should follow it if called in an init
function to check for property initialization?
func commonInit() {
}
or
@extend_init private func commonInitialization() {
}
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