> On May 31, 2016, at 12:49 PM, Chris Lattner via swift-evolution 
> <[email protected]> wrote:
> 
> 
>> On May 31, 2016, at 12:17 PM, L Mihalkovic via swift-evolution 
>> <[email protected]> wrote:
>> 
>> well there is no macro system, and for the moment a clear statement from 
>> chris that this is not on the table in the short term. the code in the 
>> example looked like run-of-the-mill swift, except for the “…". so that 
>> leaves us with swift looking code that would be executed by the compiler, 
>> but with nothing particular to tell which parts to and which not. just a 
>> thought.
> 
> Lets be clear though: variadic generics are not in scope for Swift 3 either.  
> 
> I definitely don’t speak for the rest of the core team, nor have I discussed 
> it with them…  but IMO, this whole feature seems like a better fit for a 
> macro system than it does to complicate the generics system.  Unlike C++’s 
> template system, our generics system inherently has runtime / dynamic 
> dispatch properties, and I don’t think that shoehorning variadics into it is 
> going to work out well.

There's definitely the possibility of going off the deep end with complexity 
like C++, but since we already have tuples as a primitive language feature, I 
think there's a straightforward language design that enables the most important 
use cases for variadics. If we have "tuple splatting" for argument forwarding, 
and some support for iterating tuples, like we briefly discussed in the context 
of (4 x Int) fixed-sized homogeneous tuples, that'd probably be enough.

-Joe
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