Very well said, I kind of think that at this point in time you do much more for 
the language by investing into SPM properly than Actors/Coroutines if you had 
to choose.

Sent from my iPhone

> On 28 Oct 2017, at 14:26, Karl Wagner via swift-evolution 
> <[email protected]> wrote:
> 
> 
>> On 23. Oct 2017, at 19:41, Jean-Christophe Pastant via swift-evolution 
>> <[email protected]> wrote:
>> 
>> Hi,
>> 
>> Is there any news about features that are willling to be integrated into SPM 
>> 5?
>> Those I see the most relevant:
>> - iOS support
>> - Some kind of configuration/settings support (debug, release, ...)
>> 
>> I'd like to hear about it from maintainers, especially if there's a priority 
>> order we should follow.
>> 
>> Regards,
>> 
>> 
>> _______________________________________________
>> swift-evolution mailing list
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>> https://lists.swift.org/mailman/listinfo/swift-evolution
> 
> Yup. My opinions here: 
> https://lists.swift.org/pipermail/swift-evolution/Week-of-Mon-20170918/039885.html.
>  Basically, I think we need support for 1) resources (or ‘assets’) and 2) 
> cross-platform modules.
> 
> I think that a better package-manager would really accelerate the Swift 
> ecosystem. We’ve had lots of people complaining about the lack of quality 
> libraries (e.g. for maths and stats) during the Swift 3/4 phases. Personally, 
> I still think it’s too much effort to integrate 3rd-party library projects in 
> to my existing projects and to contribute to them, which is why I usually 
> don’t.
> 
> As for Xcode integration: Obviously only Apple can comment on the Xcode 
> roadmap - but I will point out that, like the rest of Swift and LLVM, the 
> package manager is open-source and designed with a library architecture. That 
> means that any IDE could integrate support for SwiftPM, not just Xcode. As 
> users, we can say what we’d like Apple to do with Xcode, but it’s all 
> academic - since SwiftPM doesn’t support bundled assets, it can’t support 
> graphical applications. Bundled assets aren’t just an issue for GUI 
> applications, though - localisation tables, prepared databases and test 
> resources are useful for any kind of package.
> 
> So, for me the issue with assets is that some platforms have unique compiled 
> formats (e.g. Apple’s asset catalogues) which support asset variants for 
> localisations and display resolution. Obviously I want my output App to 
> support all of these features. In fact, most modern platforms have support 
> for some kind of asset variants — Apple calls it a TraitCollection, Android 
> calls it a Context — so do we want to support this concept natively somehow 
> in SwiftPM?
> 
> I mean, let’s say I have this awesome cross-platform Swift 
> application/library, and I’ve listed some files in my Package.swift and I can 
> find them again at runtime on any platform - all cool. Now, I want to 
> localise my package - what do I do? I’m going to have to create some 
> middleware to translate platform-specific concepts in to a baseline which I 
> can look-up based on some mangling I’m going to create for the file names. 
> Localisation is a problem on servers, too (particularly for error messages), 
> so some idea of asset variants could be something universal-enough to include 
> in the package manager.
> 
> - Karl
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> https://lists.swift.org/mailman/listinfo/swift-evolution
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