If you tried using OpenGL with something other than Apple's framework then
you probably didn't get very far. The header files of GLEW and Epoxy aren't
fully understood by Swift. So I wrote some Swift code that generates some
Swift code using the XML file from Khronos. Now everything you usually get
from the headers is Swift code.

https://github.com/AE9RB/SwiftGL

The Demo folder contains an OpenGL equivalent of hello world. This is also
a good example to look at if you want to learn more about C bindings.

https://github.com/AE9RB/SwiftGL/tree/master/Demo

-david
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