This is a great use case for multiline string literals! 😅
> On Dec 11, 2015, at 10:56 PM, Joe Groff via swift-users > <[email protected]> wrote: > > Nice! Having done OpenGL bindings for other languages, I know this isn't a > trivial task. Giving the functions argument labels is a nice touch. > > -Joe > >> On Dec 10, 2015, at 9:22 PM, David Turnbull via swift-users >> <[email protected]> wrote: >> >> If you tried using OpenGL with something other than Apple's framework then >> you probably didn't get very far. The header files of GLEW and Epoxy aren't >> fully understood by Swift. So I wrote some Swift code that generates some >> Swift code using the XML file from Khronos. Now everything you usually get >> from the headers is Swift code. >> >> https://github.com/AE9RB/SwiftGL >> >> The Demo folder contains an OpenGL equivalent of hello world. This is also a >> good example to look at if you want to learn more about C bindings. >> >> https://github.com/AE9RB/SwiftGL/tree/master/Demo >> >> -david >> _______________________________________________ >> swift-users mailing list >> [email protected] >> https://lists.swift.org/mailman/listinfo/swift-users > > > _______________________________________________ > swift-users mailing list > [email protected] > https://lists.swift.org/mailman/listinfo/swift-users
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