Hi all, I have released the Swift *OpenGL* library, a package that lets you
interface with the GPU from Swift code. It’s intended to replace Turnbull’s
SGL library <https://github.com/SwiftGL/OpenGL> which has been unmaintained
since the days of Swift 2.0. Swift OpenGL is tested on Linux, it *should*
work on OSX but I haven’t been able to test it on a Mac.
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