Hi all, I have released the Swift *OpenGL* library, a package that lets you interface with the GPU from Swift code. It’s intended to replace Turnbull’s SGL library <https://github.com/SwiftGL/OpenGL> which has been unmaintained since the days of Swift 2.0. Swift OpenGL is tested on Linux, it *should* work on OSX but I haven’t been able to test it on a Mac.
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