SwiftGL was recently updated to Swift 3 by Justin Kolb. The repos work but the tutorial still has old code snips that need updating. Works on Linux, Mac, and WSL+Xming.
Inside SwiftGL you'll find an OpenGL loader, a math library for vectors and matrices, and image decoders for PNG, GIF, and BMP. All Swift, even the inflate algorithm! http://www.swiftgl.org/ > On Mon, Jun 26, 2017 at 7:40 PM, Taylor Swift <kelvin1...@gmail.com> > wrote: > >> Hi all, I have released the Swift *OpenGL* library, a package that lets >> you interface with the GPU from Swift code. It’s intended to replace >> Turnbull’s >> SGL library <https://github.com/SwiftGL/OpenGL> which has been >> unmaintained since the days of Swift 2.0. Swift OpenGL is tested on Linux, >> it *should* work on OSX but I haven’t been able to test it on a Mac. >> >
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