SwiftGL was recently updated to Swift 3 by Justin Kolb. The repos work but
the tutorial still has old code snips that need updating. Works on Linux,
Mac, and WSL+Xming.

Inside SwiftGL you'll find an OpenGL loader, a math library for vectors and
matrices, and image decoders for PNG, GIF, and BMP. All Swift, even the
inflate algorithm!

http://www.swiftgl.org/


> On Mon, Jun 26, 2017 at 7:40 PM, Taylor Swift <kelvin1...@gmail.com>
> wrote:
>
>> Hi all, I have released the Swift *OpenGL* library, a package that lets
>> you interface with the GPU from Swift code. It’s intended to replace 
>> Turnbull’s
>> SGL library <https://github.com/SwiftGL/OpenGL> which has been
>> unmaintained since the days of Swift 2.0. Swift OpenGL is tested on Linux,
>> it *should* work on OSX but I haven’t been able to test it on a Mac.
>>
>
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