On 7/21/2016 11:49 AM, Semyon Sadetsky wrote:
Hello Rajeev,

The taskbar icon is ok now.

I change the resolution variants from the test a bit:

final BaseMultiResolutionImage IMG = new BaseMultiResolutionImage( new BufferedImage[]{generateImage(4, Color.RED), generateImage(10, Color.BLUE)});

And the icon I see in the taskbar and in the button is blue. It seems to me the first resolution variant (red) is more appropriate in this case because its size is closer to the spot. I'm not sure if this is an issue.

I have an extra question to you and Alexander.
Most native apps on Linux set an array of icons with _NET_WM_ICON. Usually they are [16x16, 32x32, 64x64].
So, desktop environment may select icon of appropriate size.
In this fix we are preselecting icon of a specific size in the app and send it to WM. Why not to send array of the resolution variants images and let the desktop environment to select the appropriate one, like native apps do?
This sounds as good idea. MultiResolutionImage has the special method for this "List<Image> getResolutionVariants()". We do the similar on Mac OS X where NSImage with several representations is created from a MultiResolutionImage:
http://cr.openjdk.java.net/~alexsch/8028212/webrev.01/src/macosx/classes/sun/lwawt/macosx/CImage.java.udiff.html

 It has sense to try the same approach on Linux.

  Thanks,
  Alexandr.


--Semyon

On 19.07.2016 23:26, Rajeev Chamyal wrote:

Hello Semyon,

Please review the updated webrev.

http://cr.openjdk.java.net/~rchamyal/8147648/webrev.03/

Regards,

Rajeev Chamyal

*From:*Semyon Sadetsky
*Sent:* 14 July 2016 16:58
*To:* Rajeev Chamyal; swing-dev@openjdk.java.net; Sergey Bylokhov; Alexander Scherbatiy *Subject:* Re: <Swing Dev>[9] Review Request JDK-8147648 [hidpi] multiresolution image: wrong resolution variant is used as icon in the Unity panel

Hi Rajeev,

I have added 1px border to the icon in your test:

    private static BufferedImage generateImage(int scale, Color c) {
        int x = SZ * scale;
BufferedImage img = new BufferedImage(x, x, BufferedImage.TYPE_INT_RGB);
        Graphics g = img.getGraphics();
        if (g != null) {
            g.setColor(c);
            g.fillRect(0, 0, x, x);
            g.setColor(Color.YELLOW);
            g.drawRect(0, 0, x-1, x-1);
        }
        return img;
    }

It seems the icon in the taskbar is not correct for UI scale > 1.

By the way, graphics object should be disposed using g.dispose() when it is not needed anymore.

--Semyon

On 14.07.2016 10:08, Rajeev Chamyal wrote:

    Hello All,

    Gentle reminder. Please review the updated webrev.

    http://cr.openjdk.java.net/~rchamyal/8147648/webrev.02/

    Update: simplified the test.

    Regards,

    Rajeev Chamyal

    *From:*Alexandr Scherbatiy
    *Sent:* 22 June 2016 15:46
    *To:* Rajeev Chamyal; Sergey Bylokhov; swing-dev@openjdk.java.net
    *Subject:* Re: <Swing Dev>[9] Review Request JDK-8147648 [hidpi]
    multiresolution image: wrong resolution variant is used as icon
    in the Unity panel

    The fix looks good to me.

    Thanks,
    Alexandr.

    On 6/22/2016 10:49 AM, Rajeev Chamyal wrote:

        Hello Alexandr,

        Thanks for the review. I have updated webrev as per comments.

        http://cr.openjdk.java.net/~rchamyal/8147648/webrev.01/

        Regards,

        Rajeev Chamyal

        *From:*Alexandr Scherbatiy
        *Sent:* 21 June 2016 17:37
        *To:* Rajeev Chamyal; Sergey Bylokhov; swing-dev@openjdk.java.net
        *Subject:* Re: <Swing Dev>[9] Review Request JDK-8147648
        [hidpi] multiresolution image: wrong resolution variant is
        used as icon in the Unity panel

        On 6/21/2016 12:16 PM, Rajeev Chamyal wrote:

            Hello All,

            Please review the following webrev.

            Webrev:
            http://cr.openjdk.java.net/~rchamyal/8147648/webrev.00/
            <http://cr.openjdk.java.net/%7Erchamyal/8147648/webrev.00/>

            Bug: https://bugs.openjdk.java.net/browse/JDK-8147648

            Issue: Wrong resolution variant is used as icon in the
            Unity panel.

            Cause: The screen transforms are not applied to find the
            correct resolution variant image in current implementation.

            Fix: Applied the screen transforms to graphics object.


         222         int scaleX = (int)tx.getScaleX();
         223         int scaleY = (int)tx.getScaleY();
         224         DataBufferInt buffer = new DataBufferInt(scaleX
        * width * scaleY * height);

          The fix is in the shared code and the scale factor can have
        floating point value on Windows. (for example 1.5).
          It is better to round the final width and height after
        scaling them.

          Thanks,
          Alexandr.

            Regards,

            Rajeev Chamyal



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