Hi all,

from the documentation on QRsolve:

This method is slower (approximately by a factor of 2) but more stable
for floating-point arithmetic than the LUsolve method. However,
LUsolve usually uses an exact arithmetic, so you don’t need to use
QRsolve.


I would be interested in using the LUsolve with floating-point
arithmetic (which I guess is faster)
but I am unable to find documentation on how to do it.

Anyone has any ideas?

Best regards

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