Hi.

I have a line:

p1, p2 = Point3D(x, y, z), Point3D(x, y, z) 
l1 = Line3D(p1, p2)

Then I can get the line's orientation relative to a global frame:

l1.direction

Imagine now I rotate the global frame, is there a way to get the direction 
relative to a rotated frame?

Thanks in advance.... 

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