Hi Carlos!
Long-time lurker here,

I'm glad to see you're asking about our percieved priorities for the project. I'm not a dev myself but I strongly believe that if we're ever going to have a true alternative to flash, Synfig will be it. As such, my "wish list" may be a little far-fetched, I'm not sure. Here it is:

1. Standardised vector export: Animated SVG seems to be a good candidate to me as most modern browsers should be capable of it. (Existing samples online currently use some javascript for syncing audio playback as well). 2. Drawing (as in, with a tablet) and frame-by-frame support. This is what made Pencil great, new animators will appreciate such a feature. 3. At least basic audio playback support. Ideally, audio transformation as well but being able to begin playing an audio file on a given frame would be a wonderful start.

I place emphasis on these points because (hopefully) they will appeal to those seeking flash alternatives. If we can get a fair amount of PR behind such features, more users - and potential contributors - will adopt the software. UI improvements should naturally follow as users suggest ways to improve the workflow.

Hopefully this helps, tell me what you think.
Josh Bell.

On 13/02/13 17:06, Carlos López González wrote:
Hi!
Finally I submitted my talk to LGM 2013. It will have the format of BoF and the theme will be:

"Synfig Studio development priorities"

Since most of you couldn't participate on the meeting, it would be great that I can carry your voice there. I know that the theme of development priorities has been touched several times on the forums but it would be great to gather your ideas again.

I propose to only focus in your top three priorities to force you think where we should really put the efforts. You can elaborate your proposal as detailed you want or simply list the ideas. If I don't understand what you want to express I'll ask here.

My proposal is:

1) Render engine speed up. Includes: Cairo and cairo-gl implementation. Rework of the quality settings. Core optimizations for render on canvas and for play animation on screen. 2) UI redesign. It should fit (not in specific order): high user customization, gtk3 compliant, native OSX windowing, newbie user friendly, UI designed for production. 3) Drawing / animating tools improvements: Frame by frame support, real hand draw support, Time line / keyframes / waypoints rework.

What's yours?

--
Carlos
http://synfig.org


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