On Nov 6, 2020, at 1:51 PM, Anders Torger <and...@torger.se> wrote:
> I'd love to help out if the workload and chance of success was reasonable, 
> but I'm a bit wary about the tagging proposal process. Most of my mapping 
> contributions is simple things like correcting and adding roads so all the 
> various online route planners (and indeed bike computers) that use OSM in one 
> way or another can work in the areas I spend time. For that the map does not 
> need to be complete at all, I just need a graph of roads, and I use the 
> regular government-provided maps to actually scout the area.

Anders, you make many excellent points.  You also seem ambitious and there is 
nothing wrong and everything right about that.  Well-done cartography that is 
at a “gold standard” level of quality often DOES take professional, “old 
school” cartographers (and / or their methods and technology base, whether long 
printing toolchains, serious drafting and actual cartography skills, or similar 
things).  OSM rather “democratizes” that process to the level of individuals 
who can do everything from add a simple POI (or even simper, a POI update) to 
the map and perhaps “be done” with that contribution.  Even if small, no 
contribution that adds value to OSM is unwelcome or TOO small.

However, to really “improve an area” (to make a slice of OSM suitable as a 
general-purpose map for a wide variety of “many citizens”) is a deep, 
time-consuming, technologically involved process.  Myself and many so-called 
“craft mappers” who both wish to and actually do add such deep, long-term 
quality to the map (in the form, mostly, of “improving our own areas”) have 
been busy doing this for six, ten, twelve years or even longer in OSM.  Some 
(having started more recently) of us are well on their way after just as many 
months, becoming so enthused by the project that we decide to engage with a 
rewarding activity and keep at it for many years.  Others still decide that 
ambitions exceed their time or ability and manage to contribute exactly what 
they are able to contribute, and do, while their ambitions remain “on a back 
burner,” or maybe get channeled into community-building with other volunteers 
who complement each other's skills and benefit from the “magic multiplier” of 
crowdsourcing.

However, there are no “magic wands” one might wave that guarantee “reasonable 
chances of success” at a workload that is acceptable and sustainable for any 
given individual.  There are only one’s efforts over the short, medium and 
longer terms which achieve such good (quality) results.  And the satisfaction 
of knowing that others do so, too, and we are stronger, better and a wondrous 
map of “we” as we do so.

> Recently I got more interested in trying to make actual complete and good 
> cartography, make maps that accurately describes the area (to a certain 
> detail level) and doesn't require "a real map" on the side for scouting, in 
> other words make OSM to be a real map in the areas I live. It would also be 
> nice if one could make hiking maps for the mountains. This is an extremely 
> ambitious goal, in Scandinavia, and probably many more countries, we are used 
> at having really great cartography from a special cartography institute which 
> is a part of the government. Previously the maps were expensive to get and 
> you could only get it on paper. Today the main aspects exists for free in 
> digital form (which is a good thing, it's made with tax payers' money after 
> all). Here, this is the gold standard for a general-purpose map.

Good!  That sort of spirit is exactly what fuels OSM.  Yes, it is “extremely 
ambitious,” yet “tall mountains beg to be climbed."

> However, when I see there are some key features missing in OSM to be able to 
> reach that level, and each of those little features may take years of 
> processing from proposal to actual implementation in a renderer (and even if 
> a proposal goes through, I suppose it's not guaranteed that it may be 
> implemented), then it feels like it's just too much for me, as I'm involved 
> in many other volunteer projects too. Mapping is not even my main project.

I’m sorry to hear that it’s too much for you.  I’d rather hear that it MIGHT be 
too much for you, as then “your door remains open” to contribute SOMEthing that 
might channel your awesome ambitions into shoulders that others might stand on 
to grow the map taller into the future.  For example, you might consider a 
“skeleton” approach (hills as natural=peak or perhaps natural=ridge with names, 
both of which render).  These can offer a rough sketch that others in OSM can 
use to build upon later, adding natural=wood, scrub, bare_rock, glacier, islet, 
amenities, roads (highways) and so on.  I DID mix up a bunch of keys and values 
right there (a key+value is often called a tag) as these are the sorts of 
“alphabetic basics” that make up OSM.  Learning these, how to use them, how you 
might propose changes to them (though, this isn’t required, as a lot can get 
done with existing tags) does take time and practice, often years.  (It’s 
true).  But it is also amazing how a few good “seeds planted” in an area can 
“take root and grow green shoots” that other mappers can “take to” and “run 
with.”  This is part of the magic of how OSM’s crowdsourcing works.  Yes, it is 
ambitious to get to “gold standard,” but it is also true that “many hands make 
light work.”  Mapping in OSM should be (and often is!) fun, it should not feel 
like drudgery or work (too much!).

> To make this happen it seems like I will end up with having to implement my 
> own style and have my own tile server and using my own tags... it's just not 
> feasible. What I have done so far in my own mapping applications which works 
> sort of fine is to use ready-made government maps in a custom layer for the 
> more zoomed out map (and indeed have an own tile server for that), and then 
> switch to OSM for the most zoomed in levels. The limitations in name handling 
> and missing names for large areas is less noticed when fully zoomed in. But 
> it would be really cool if one could use OSM for the whole cartography 
> experience.

It might seem like building your own tile server is a method to achieve your 
“gold standard dreams.”  But I’d also say you can get a great deal done (quite 
useful added to OSM as a database) while you take that vision into a 
longer-term future as you realize there is a great deal you can do today as I 
outline above.  Consider working within the existing paradigms of OSM (start 
with its standard, Carto renderer as a “base”), knowing there are other 
renderers that have been built and that you (and OSM friends / helpers) might 
build one, or be required to in order to achieve certain goals, in the future.  
But this is quite an advanced thing to do in the project as it really is some 
technical heavy-lifting and a medium-term to longer-term investment for the 
reward of “gold standard” (however you might define that, the work to achieve 
it doesn’t happen by waving a non-existent magic wand).  The work to map has no 
shortcuts, only paths that are paved with some effort.  This is true of any map 
database or map rendering.

> As far as I understand, OSM is supposed to be a decentralized and 
> semi-anarchistic consensus community that's why the proposal process looks 
> like it does, but somehow I was hoping for that there was a strategic work 
> group with access to professional cartography expertise that on their own 
> could recognize, pick up, and implement both the feature and the guideline 
> for baseline type of "must have" features, while tagging proposal process 
> would be for more exotic things.

I don’t want to say you are totally right or totally wrong about your 
perceptions or your impressions of resources available in OSM as a community or 
as a project:  there is some in what you say that is both quite correct and 
slightly “you’ll have to look hard and / or develop some of what you want to do 
on your own.”  This is OSM.

> I'm afraid that with this thorough long-haul process and still pretty basic 
> cartography features lacking, we may never see them. I understand that OSM is 
> a geo database, not a map as such, and it seems like the actual map-making 
> hasn't been a top priority but left to third parties, and this may be a 
> reason that features required for top quality cartography has been left 
> unimplemented for so long.

OSM is a living database, a living project and at least one (many, really) 
renderings of its data.  What you call “third parties” are more like “a part of 
the community, too” rather than something separate or other.  Yes, it can be 
confusing to understand how all the pieces fit together, especially as we are 
admonished not to tag for the renderer, yet we all enjoy the magic of seeing 
our map editing efforts “blossom” in a “map” (renderer).  The specific software 
pipeline is more than software, it is people, process, consensus, years of 
discussion and effort and somewhat complicated as it exists as a toolchain.  
But you need not worry about that unless you mean to affect the entirety of 
this, which most volunteers in the project seldom if ever do, and if they DO 
mean to “affect the entirety,” they know this happens over years and even 
decades.  Which, if you think about it, is as it should be and how it will be.  
Change in OSM is wonderful, encouraged, vibrant and even constant.  Yet it has 
a pace that some might consider slow.  Really, it is at the pace that the 
community both decides and absorbs simultaneously.  It has to be this way if 
you think about it.

> Another thing with these naming features is while they are indeed important 
> to reach professional-grade maps, you need to be a very patient and 
> persistent perfectionist to actually care (sort of like an old-school 
> cartographer), and have the endurance to continue to care. It's much easier 
> to just skip the names that can't be mapped, or make them as a point and not 
> care that zoomed out maps don't work well. We've seen plenty of 
> desperate/chaotic use of place=locality tag just to get names when there is 
> no real support.

Yes, you need “endurance to care.”  Again, this comes with practice.  Learning 
what “works” in the map (how tagging becomes rendering, how poor tagging gets 
“weeded out,” how careful tagging gets reinforced and replicated…) and how to 
work with other people in the map who share your visions are all part of how 
OSM works.  Please resist the temptation to “skip what can’t be mapped” and 
keep asking the excellent questions you are asking to connect with others who 
might show you, “Anders, here is how the names CAN be mapped…” (in a context of 
“you might not know…” or “we might better wiki-document that for THIS feature — 
around here, as we have fjords, or glaciers, or whatever…THIS is how we map 
these).  It seems to me you are on the right track to doing these things and I 
want to encourage you to keep doing so.  There are not often “magic wands” that 
do the hard work of making “something special” out of “very little or almost 
nothing at all.”  However, there are helpful people and a lot of “machinery” 
(history, tagging schemes, collections of key-value pairs that mean to signify 
certain things…) to do so.  Ask.  Listen.  Seek other members of your community 
here.  Share your common goals and perhaps “regionalize” areas (you take north 
of here, I’ll do south and west of there…), and "we’ll see how far we get in a 
month.”  I and many other mappers have good success with these sorts of 
strategies and we build bicycle networks, train routes, hiking trails and city 
blocks, neighborhoods, shopping districts and power infrastructures, just to 
name a few.  The sky is the limit here on Earth and in OSM:  be imaginative and 
creative and let your ambitions and community share together and discover how 
high you can fly.

> If that's the case, then it maybe is better to just relax, let go, and let 
> OSM be what it is today and not try achieve what it can't do. For me this 
> means going back to just doing road work, and switch to the government maps 
> anytime I need a real map. I'm fine with that.

OSM is what you give to it and then you can take something of it and from it 
and say it is yours.  Giving is the first step in receiving, although there are 
many who simply avail themselves of the wondrous fruits of the OSM tree — there 
is nothing wrong with enjoying its resources, too.  However, if you CAN give 
(data, resources, local knowledge, skills, vision for the future, people skills 
like community development, writing skills like wiki documentation, or even 
just simply that you know the hours of when the coffee shop opening now happen 
an hour earlier on weekdays, please, contribute what you can to OSM.  As I do 
so, I find the rewards are amazing.  May you, as well.

SteveA
California
OSM Volunteer since 2009


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