To be sure everyone reading knows, JOSM's buffer has amazing undo capacity, I 
believe "all the way back to the beginning of the session."  And there's the 
fact you can edit, edit, play with things all day and night long, then you 
simply do not upload to the OSM servers (and into the fabric of our map).  
That's a delightfully clear boundary and when you decide you DO want to upload 
your changes, JOSM wraps doing that up quite nicely (with the way it prompts 
for changeset comments, et cetera).

Good editor, JOSM.  I can't like it enough!  (Meaning I'm crazy-enthusiastic 
for it).

OSM data structures nutshell:  there are nodes, ways, closed ways (polygons) 
and relations.  Relations can be routes, boundaries, multipolygons, 
special_econonmic_zones, aboriginal_lands...these values are around 18 and they 
are all slightly different, with different rules about what's on the role tags 
and similar but pretty simple stuff.  Keep all that straight (it does take 
practice) and you've technically mastered writing data into OSM (at a volunteer 
Contributor level).  There's more to mastering OSM than that, but such 
technical mastery is a great start and even a pretty tall perch from which to 
further survey the OSM landscape.  It's a bit like "I can fly."

Have fun mapping, everybody.
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