I have a few remarks on this, the biggest one is that we don't map for
the renderer... (hardly ever preferably).
The second one is that I think this solution is not the correct one, if
you put a man_made bridge 'under' a highway, you should connect the
bridge to the highway at the edges. add a node that connects both and
then rendering will be a lot better but not quite like you would expect.
transforming a bridge layout into a tunnel one isn't reflecting the real
This is something that should be fixed in the renderer, not in the data.
On 08-08-17 12:27, Jakka wrote:
> Determination: a bridge with nothing going over it anymore added as
> man_made=bridge and layer=1 is not rendered well.
> To counter it I made for the highway tunnel=yes layer=-1
> PS image on dropbox will not stay for ever....
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