Which is the higher priority, consistency or accuracy? Is it better to have an internally consistent map, where everything is topologically correct but possibly a little displaced by a uniform vector, or is it better to have some of the objects positioned with high accuracy, despite the apparent conflicts with the rest? If we are going to get fussy about the accuracy of OSM objects, things aren't going to get mapped. My vote would go with a consistency based approach; at least all the objects will be wrong by the same amount, which might even be machine-correctable. But I will probably get shot down....
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